FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions
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Abstract (arXiv)
Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial technique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing error detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. Code and data are available at https://wangjiongw.github.io/freeman.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 48 of its 75 references that are in the map. First posted on arXiv 10 Sep 2023.
Builds on
48 of 75 references.
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36 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 4.
7 papers.
- 2025AirSim360: A Panoramic Simulation Platform within Drone Viewcited by 12
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2026StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamicscited by 3
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstructioncited by 0
- 2026Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbscited by 0
- 2026Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs13 Aug 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics1 Apr 2026
- 2025AirSim360: A Panoramic Simulation Platform within Drone View1 Dec 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024