mlsanityData to 7 Oct 2026

Adversarial Environment Generation for Learning to Navigate the Web

arXiv 2103.01991 ↗First posted 2 Mar 2021cs.LG cs.AI cs.MAcited by 13

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Abstract (arXiv)

Learning to autonomously navigate the web is a difficult sequential decision making task. The state and action spaces are large and combinatorial in nature, and websites are dynamic environments consisting of several pages. One of the bottlenecks of training web navigation agents is providing a learnable curriculum of training environments that can cover the large variety of real-world websites. Therefore, we propose using Adversarial Environment Generation (AEG) to generate challenging web environments in which to train reinforcement learning (RL) agents. We provide a new benchmarking environment, gMiniWoB, which enables an RL adversary to use compositional primitives to learn to generate arbitrarily complex websites. To train the adversary, we propose a new technique for maximizing regret using the difference in the scores obtained by a pair of navigator agents. Our results show that our approach significantly outperforms prior methods for minimax regret AEG. The regret objective trains the adversary to design a curriculum of environments that are "just-the-right-challenge" for the navigator agents; our results show that over time, the adversary learns to generate increasingly complex web navigation tasks. The navigator agents trained with our technique learn to complete challenging, high-dimensional web navigation tasks, such as form filling, booking a flight etc. We show that the navigator agent trained with our proposed Flexible b-PAIRED technique significantly outperforms competitive automatic curriculum generation baselines -- including a state-of-the-art RL web navigation approach -- on a set of challenging unseen test environments, and achieves more than 80% success rate on some tasks.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 14 of its 18 references that are in the map. First posted on arXiv 2 Mar 2021.

Builds on

14 of 18 references.

References · 14

  1. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  2. 2018Reinforcement Learning on Web Interfaces Using Workflow-Guided Explorationcited by 282
  3. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  4. 2017Automated Curriculum Learning for Neural Networkscited by 251
  5. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  6. 2017Teacher-Student Curriculum Learningcited by 197
  7. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
  8. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
  9. 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
  10. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 103
  11. 2020Learning with AMIGo: Adversarially Motivated Intrinsic Goalscited by 86
  12. 2018Learning to Navigate the Webcited by 60
2 more
  1. 2019Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Researchcited by 58
  2. 2019On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Gamescited by 35

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Citing papers per year: 2021: 3; 2022: 4; 2023: 4; 2024: 2.

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