mlsanityData to 14 Oct 2026

PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning

arXiv 2405.14073 ↗First posted 23 May 2024cs.LGcited by 9

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Designing generalizable agents capable of adapting to diverse embodiments has achieved significant attention in Reinforcement Learning (RL), which is critical for deploying RL agents in various real-world applications. Previous Cross-Embodiment RL approaches have focused on transferring knowledge across embodiments within specific tasks. These methods often result in knowledge tightly coupled with those tasks and fail to adequately capture the distinct characteristics of different embodiments. To address this limitation, we introduce the notion of Cross-Embodiment Unsupervised RL (CEURL), which leverages unsupervised learning to enable agents to acquire embodiment-aware and task-agnostic knowledge through online interactions within reward-free environments. We formulate CEURL as a novel Controlled Embodiment Markov Decision Process (CE-MDP) and systematically analyze CEURL's pre-training objectives under CE-MDP. Based on these analyses, we develop a novel algorithm Pre-trained Embodiment-Aware Control (PEAC) for handling CEURL, incorporating an intrinsic reward function specifically designed for cross-embodiment pre-training. PEAC not only provides an intuitive optimization strategy for cross-embodiment pre-training but also can integrate flexibly with existing unsupervised RL methods, facilitating cross-embodiment exploration and skill discovery. Extensive experiments in both simulated (e.g., DMC and Robosuite) and real-world environments (e.g., legged locomotion) demonstrate that PEAC significantly improves adaptation performance and cross-embodiment generalization, demonstrating its effectiveness in overcoming the unique challenges of CEURL. The project page and code are in https://yingchengyang.github.io/ceurl.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 66 of its 78 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

66 of 78 references.

References · 66

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 4; 2026: 2.

9 papers.

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  1. 2026Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets
  2. 2024Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations
  3. 2025UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations
  4. 2025COMPASS: Cross-embodiment Mobility Policy via Residual RL and Skill Synthesis
  5. 2024Unsupervised-to-Online Reinforcement Learning
  6. 2025Toward Embodiment Equivariant Vision-Language-Action Policy
  7. 2022Bayesian Nonparametrics for Offline Skill Discovery
  8. 2026Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization