PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Designing generalizable agents capable of adapting to diverse embodiments has achieved significant attention in Reinforcement Learning (RL), which is critical for deploying RL agents in various real-world applications. Previous Cross-Embodiment RL approaches have focused on transferring knowledge across embodiments within specific tasks. These methods often result in knowledge tightly coupled with those tasks and fail to adequately capture the distinct characteristics of different embodiments. To address this limitation, we introduce the notion of Cross-Embodiment Unsupervised RL (CEURL), which leverages unsupervised learning to enable agents to acquire embodiment-aware and task-agnostic knowledge through online interactions within reward-free environments. We formulate CEURL as a novel Controlled Embodiment Markov Decision Process (CE-MDP) and systematically analyze CEURL's pre-training objectives under CE-MDP. Based on these analyses, we develop a novel algorithm Pre-trained Embodiment-Aware Control (PEAC) for handling CEURL, incorporating an intrinsic reward function specifically designed for cross-embodiment pre-training. PEAC not only provides an intuitive optimization strategy for cross-embodiment pre-training but also can integrate flexibly with existing unsupervised RL methods, facilitating cross-embodiment exploration and skill discovery. Extensive experiments in both simulated (e.g., DMC and Robosuite) and real-world environments (e.g., legged locomotion) demonstrate that PEAC significantly improves adaptation performance and cross-embodiment generalization, demonstrating its effectiveness in overcoming the unique challenges of CEURL. The project page and code are in https://yingchengyang.github.io/ceurl.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 66 of its 78 references that are in the map. First posted on arXiv 23 May 2024.
Builds on
66 of 78 references.
References · 66
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38 more
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50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2024: 3; 2025: 4; 2026: 2.
9 papers.
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- 2025A Survey of Continual Reinforcement Learningcited by 18
- 2025Parallels Between VLA Model Post-Training and Human Motor Learning: Progress, Challenges, and Trendscited by 17
- 2024The One RING: a Robotic Indoor Navigation Generalistcited by 16
- 2025Vintix: Action Model via In-Context Reinforcement Learningcited by 10
- 2025OmniVLA: Physically-Grounded Multimodal VLA with Unified Multi-Sensor Perception for Robotic Manipulationcited by 9
- 2024ManiBox: Enhancing Embodied Spatial Generalization via Scalable Simulation Data Generationscited by 4
- 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Controlcited by 3
- 2026Self-evolving Embodied AIcited by 2
- 2026Self-evolving Embodied AI4 Feb 2026
- 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control3 Feb 2026
- 2025OmniVLA: Physically-Grounded Multimodal VLA with Unified Multi-Sensor Perception for Robotic Manipulation3 Nov 2025
- 2025A Survey of Continual Reinforcement Learning27 Jun 2025
- 2025Parallels Between VLA Model Post-Training and Human Motor Learning: Progress, Challenges, and Trends26 Jun 2025
- 2025Vintix: Action Model via In-Context Reinforcement Learning31 Jan 2025
- 2024The One RING: a Robotic Indoor Navigation Generalist18 Dec 2024
- 2024ManiBox: Enhancing Embodied Spatial Generalization via Scalable Simulation Data Generations4 Nov 2024
- 2024Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learning22 Jul 2024
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- 2025UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations
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