Anticipating the Consequences of Curriculum Decisions with Large Language Models
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Abstract (arXiv)
Automatic curriculum learning can improve the effectiveness of reinforcement learning by selecting the training experiences presented to the agent over time. Predicting the consequences of such decisions can, however, be difficult. We analyze automatic curriculum learning as a sequential decision-making problem, highlighting a gap between the quantities that determine the value of curriculum decisions and the information captured by local learning signals commonly used to guide them. We then investigate whether Large Language Models (LLMs) can exploit richer information about the learning problem to better anticipate the consequences of curriculum decisions. We introduce a method that combines online learning-progress estimates with LLM-informed estimates of (i) the potential downstream benefits of learning on each task and (ii) whether direct training on a task is currently likely to produce progress. We evaluate the approach on a custom benchmark of 256 textual goals in Craftax under different curriculum objectives. We observe the strongest gains when optimizing for individual target tasks. When optimizing across the full task set, the benefits vary across learners with different mechanisms for cross-task transfer, ranging from modest improvements in learning speed to larger gains that persist through the end of training.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 38 references that are in the map. First posted on arXiv 3 Oct 2026.
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References · 29
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- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,850
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- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
- 2017Teacher-Student Curriculum Learningcited by 210
- 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 174
- 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 150
- 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 141
17 more
- 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 119
- 2020Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learningcited by 102
- 2024Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learningcited by 88
- 2017Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learningcited by 83
- 2018CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learningcited by 79
- 2023OMNI: Open-endedness via Models of human Notions of Interestingnesscited by 70
- 2013Active Learning of Inverse Models with Intrinsically Motivated Goal Exploration in Robotscited by 58
- 2018Learning Curriculum Policies for Reinforcement Learningcited by 35
- 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 35
- 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 31
- 2024CurricuLLM: Automatic Task Curricula Design for Learning Complex Robot Skills using Large Language Modelscited by 22
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- 2022Curriculum-based Asymmetric Multi-task Reinforcement Learningcited by 8
- 2024Proximal Curriculum with Task Correlations for Deep Reinforcement Learningcited by 7
- 2019Curriculum Learning for Cumulative Return Maximizationcited by 4
- 2017Faster Reinforcement Learning Using Active Simulatorscited by 2
- 2026LEACL: LLM-Enhanced Automatic Curriculum Learning for Reinforcement Learning in Long-Horizon Manipulation Taskscited by 1
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