Teaching Embodied Reinforcement Learning Agents: Informativeness and Diversity of Language Use
On the map: Deep reinforcement learning methods → RL training of language and agent models
Abstract (arXiv)
In real-world scenarios, it is desirable for embodied agents to have the ability to leverage human language to gain explicit or implicit knowledge for learning tasks. Despite recent progress, most previous approaches adopt simple low-level instructions as language inputs, which may not reflect natural human communication. It's not clear how to incorporate rich language use to facilitate task learning. To address this question, this paper studies different types of language inputs in facilitating reinforcement learning (RL) embodied agents. More specifically, we examine how different levels of language informativeness (i.e., feedback on past behaviors and future guidance) and diversity (i.e., variation of language expressions) impact agent learning and inference. Our empirical results based on four RL benchmarks demonstrate that agents trained with diverse and informative language feedback can achieve enhanced generalization and fast adaptation to new tasks. These findings highlight the pivotal role of language use in teaching embodied agents new tasks in an open world. Project website: https://github.com/sled-group/Teachable_RL
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods. Builds on 40 of its 58 references that are in the map. First posted on arXiv 31 Oct 2024.
Builds on
40 of 58 references.
References · 40
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28 more
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Built on by
Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learningcited by 386
- 2026VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Modelscited by 17
- 2025BEAT: Visual Backdoor Attacks on VLM-based Embodied Agents via Contrastive Trigger Learningcited by 9
- 2025Infusing Theory of Mind into Socially Intelligent LLM Agentscited by 8
- 2025Playpen: An Environment for Exploring Learning Through Conversational Interactioncited by 2
- 2025FOSSIL: Harnessing Feedback on Suboptimal Samples for Data-Efficient Generalisation with Imitation Learning for Embodied Vision-and-Language Taskscited by 0
- 2026Language-Critique Imitation Learning from Suboptimal Demonstrationscited by 0
- 2026Language-Critique Imitation Learning from Suboptimal Demonstrations1 Jul 2026
- 2026VP-VLA: Visual Prompting as an Interface for Vision-Language-Action Models23 Mar 2026
- 2025BEAT: Visual Backdoor Attacks on VLM-based Embodied Agents via Contrastive Trigger Learning31 Oct 2025
- 2025FOSSIL: Harnessing Feedback on Suboptimal Samples for Data-Efficient Generalisation with Imitation Learning for Embodied Vision-and-Language Tasks13 Oct 2025
- 2025Infusing Theory of Mind into Socially Intelligent LLM Agents26 Sep 2025
- 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning24 Apr 2025
- 2025Playpen: An Environment for Exploring Learning Through Conversational Interaction11 Apr 2025
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- 2023Language Models Meet World Models: Embodied Experiences Enhance Language Models
- 2023Distilling Internet-Scale Vision-Language Models into Embodied Agents
- 2026From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments
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