mlsanityData to 14 Oct 2026

Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models

arXiv 2512.23077 ↗First posted 28 Dec 2025cs.ROcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Discovering effective reward functions remains a fundamental challenge in motor control of high-dimensional musculoskeletal systems. While humans can describe movement goals explicitly such as "walking forward with an upright posture," the underlying control strategies that realize these goals are largely implicit, making it difficult to directly design rewards from high-level goals and natural language descriptions. We introduce Motion from Vision-Language Representation (MoVLR), a framework that leverages vision-language models (VLMs) to bridge the gap between goal specification and movement control. Rather than relying on handcrafted rewards, MoVLR iteratively explores the reward space through iterative interaction between control optimization and VLM feedback, aligning control policies with physically coordinated behaviors. Our approach transforms language and vision-based assessments into structured guidance for embodied learning, enabling the discovery and refinement of reward functions for high-dimensional musculoskeletal locomotion and manipulation. These results suggest that VLMs can effectively ground abstract motion descriptions in the implicit principles governing physiological motor control.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 24 of its 36 references that are in the map. First posted on arXiv 28 Dec 2025.

Builds on

24 of 36 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning19 Oct
  2. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
  3. 2023PaLM-E: An Embodied Multimodal Language Model6 Mar
  4. 2022Policy Adaptation from Foundation Model Feedback14 Dec

Other references · 20

  1. 2024Qwen2.5 Technical Reportcited by 4,942
  2. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  3. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 571
  4. 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
  5. 2023Language to Rewards for Robotic Skill Synthesiscited by 312
  6. 2023RoboCLIP: One Demonstration is Enough to Learn Robot Policiescited by 134
  7. 2019Using Natural Language for Reward Shaping in Reinforcement Learningcited by 114
  8. 2024DrEureka: Language Model Guided Sim-To-Real Transfercited by 83
  9. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  10. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
  11. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 23
  12. 2023Latent Exploration for Reinforcement Learningcited by 22
8 more
  1. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  2. 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
  3. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
  4. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
  5. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
  6. 2024Video2Reward: Generating Reward Function from Videos for Legged Robot Behavior Learningcited by 9
  7. 2017Quantifying Performance of Bipedal Standing with Multi-channel EMGcited by 4
  8. 2025Motion Control of High-Dimensional Musculoskeletal Systems with Hierarchical Model-Based Planningcited by 4

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  3. 2025Revisiting the Learning Objectives of Vision-Language Reward Models
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  5. 2024Maximizing Alignment with Minimal Feedback: Efficiently Learning Rewards for Visuomotor Robot Policy Alignment
  6. 2024Video-Language Critic: Transferable Reward Functions for Language-Conditioned Robotics
  7. 2025GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill
  8. 2026Feat2Go: Visual Feature-Grounded Value Estimation for Embodied Reinforcement Learning