mlsanityData to 7 Oct 2026

Transformable Gaussian Reward Function for Socially-Aware Navigation with Deep Reinforcement Learning

arXiv 2402.14569 ↗First posted 22 Feb 2024cs.RO cs.AIcited by 3

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Abstract (arXiv)

Robot navigation has transitioned from prioritizing obstacle avoidance to adopting socially aware navigation strategies that accommodate human presence. As a result, the recognition of socially aware navigation within dynamic human-centric environments has gained prominence in the field of robotics. Although reinforcement learning technique has fostered the advancement of socially aware navigation, defining appropriate reward functions, especially in congested environments, has posed a significant challenge. These rewards, crucial in guiding robot actions, demand intricate human-crafted design due to their complex nature and inability to be automatically set. The multitude of manually designed rewards poses issues with hyperparameter redundancy, imbalance, and inadequate representation of unique object characteristics. To address these challenges, we introduce a transformable gaussian reward function (TGRF). The TGRF significantly reduces the burden of hyperparameter tuning, displays adaptability across various reward functions, and demonstrates accelerated learning rates, particularly excelling in crowded environments utilizing deep reinforcement learning (DRL). We introduce and validate TGRF through sections highlighting its conceptual background, characteristics, experiments, and real-world application, paving the way for a more effective and adaptable approach in robotics.The complete source code is available on https://github.com/JinnnK/TGRF

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 14 of its 47 references that are in the map. First posted on arXiv 22 Feb 2024.

Builds on

14 of 47 references.

References · 14

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2020Reward Machines: Exploiting Reward Function Structure in Reinforcement Learningcited by 183
  3. 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 162
  4. 2019Using Natural Language for Reward Shaping in Reinforcement Learningcited by 114
  5. 2020Learning to Utilize Shaping Rewards: A New Approach of Reward Shapingcited by 112
  6. 2020Quantifying Differences in Reward Functionscited by 62
  7. 2022Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graphcited by 46
  8. 2020Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement Learningcited by 36
  9. 2021Average-Reward Off-Policy Policy Evaluation with Function Approximationcited by 30
  10. 2020Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learningcited by 27
  11. 2020Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation in Dense Mobile Crowdscited by 12
  12. 2023Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learningcited by 11
2 more
  1. 2021Learning Sparse Interaction Graphs of Partially Detected Pedestrians for Trajectory Predictioncited by 10
  2. 2020Reward Shaping for Human Learning via Inverse Reinforcement Learningcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.