Direct Behavior Specification via Constrained Reinforcement Learning
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Abstract (arXiv)
The standard formulation of Reinforcement Learning lacks a practical way of specifying what are admissible and forbidden behaviors. Most often, practitioners go about the task of behavior specification by manually engineering the reward function, a counter-intuitive process that requires several iterations and is prone to reward hacking by the agent. In this work, we argue that constrained RL, which has almost exclusively been used for safe RL, also has the potential to significantly reduce the amount of work spent for reward specification in applied RL projects. To this end, we propose to specify behavioral preferences in the CMDP framework and to use Lagrangian methods to automatically weigh each of these behavioral constraints. Specifically, we investigate how CMDPs can be adapted to solve goal-based tasks while adhering to several constraints simultaneously. We evaluate this framework on a set of continuous control tasks relevant to the application of Reinforcement Learning for NPC design in video games.
Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 36 of its 75 references that are in the map. First posted on arXiv 22 Dec 2021.
Builds on
36 of 75 references.
References · 36
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- 2017Proximal Policy Optimization Algorithmscited by 15,215
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- 2019Challenges of Real-World Reinforcement Learningcited by 291
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- 2017Inverse Reward Designcited by 249
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- 2019Lyapunov-based Safe Policy Optimization for Continuous Controlcited by 145
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- 2021Adversarial Reinforcement Learning for Procedural Content Generationcited by 36
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- 2020Deep Reinforcement Learning for Navigation in AAA Video Gamescited by 27
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Citing papers per year: 2022: 7; 2023: 6; 2024: 12; 2025: 3; 2026: 3.
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- 2025HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agentscited by 6
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- 2026SCoCaT: Success Conditioned Constrained Reinforcement Learning for Spacecraft Docking5 Sep 2026
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- 2025Central Path Proximal Policy Optimization31 May 2025
- 2025HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agents11 Mar 2025
- 2024Effective Reward Specification in Deep Reinforcement Learning10 Dec 2024
- 2024Adversarial Constrained Policy Optimization: Improving Constrained Reinforcement Learning by Adapting Budgets28 Oct 2024
- 2024Verification-Guided Shielding for Deep Reinforcement Learning10 Jun 2024
- 2024Do No Harm: A Counterfactual Approach to Safe Reinforcement Learning19 May 2024
- 2024Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolution5 Apr 2024
- 2026Constrained Group Relative Policy Optimizationcited by 2
- 2026Constrained Group Relative Policy Optimization5 Feb 2026
- 2022Verifying Learning-Based Robotic Navigation Systemscited by 33
- 2023Goal-conditioned GFlowNets for Controllable Multi-Objective Molecular Designcited by 17
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- 2022Safe Reinforcement Learning From Pixels Using a Stochastic Latent Representationcited by 11
- 2022Automated Play-Testing Through RL Based Human-Like Play-Styles Generationcited by 11
- 2023Safe Deep Reinforcement Learning by Verifying Task-Level Propertiescited by 9
- 2023Decision-Making Under Uncertainty: Beyond Probabilitiescited by 9
- 2023Online Safety Property Collection and Refinement for Safe Deep Reinforcement Learning in Mapless Navigationcited by 7
- 2024Improving Policy Optimization via varepsilon-Retraincited by 5
- 2025Position: Adopt Constraints Over Fixed Penalties in Deep Learningcited by 5
- 2023Quantized Neural Networks for Low-Precision Accumulation with Guaranteed Overflow Avoidancecited by 3
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- 2024Building Altruistic and Moral AI Agent with Brain-inspired Emotional Empathy Mechanisms29 Oct 2024
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- 2023Decision-Making Under Uncertainty: Beyond Probabilities10 Mar 2023
- 2023Safe Deep Reinforcement Learning by Verifying Task-Level Properties20 Feb 2023
- 2023Online Safety Property Collection and Refinement for Safe Deep Reinforcement Learning in Mapless Navigation13 Feb 2023
- 2023Quantized Neural Networks for Low-Precision Accumulation with Guaranteed Overflow Avoidance31 Jan 2023
- 2022Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behavior7 Dec 2022
- 2022Automated Play-Testing Through RL Based Human-Like Play-Styles Generation29 Nov 2022
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