Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning
On the map: Deep reinforcement learning methods → Interpretable and logic-guided RL
Abstract (arXiv)
This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose contextualized, task-relevant (CTR) attention networks, which generate attention maps from both human and RL agent gameplay in Atari environments. To evaluate whether the human CTR maps reveal internal attention patterns, we validate our model by quantitative and qualitative comparison to the agent maps as well as to a temporally integrated overt attention (TIOA) model based on human eye-tracking data. Our results show that human CTR maps are more sparse than the agent ones and align better with the TIOA maps. Following a qualitative visual comparison we conclude that they likely capture patterns of internal attention. As a further application, we use these maps to guide RL agents, finding that human attention-guided agents achieve slightly improved and more stable learning compared to baselines, and significantly outperform TIOA-based agents. This work advances the understanding of human-agent attention differences and provides a new approach for extracting and validating internal attention patterns from behavioral data.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods. Builds on 24 of its 39 references that are in the map. First posted on arXiv 15 Apr 2025.
Builds on
24 of 39 references.
References · 24
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12 more
- 2020Munchausen Reinforcement Learningcited by 69
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Citing papers per year: 2026: 1.
1 paper.
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Close in wording, no citation either way
- 2025Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning
- 2024Revealing the Learning Process in Reinforcement Learning Agents Through Attention-Oriented Metrics
- 2019Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset ↗
- 2020Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games
- 2024From Transformer to Biology: A Hierarchical Model for Attention in Complex Problem-Solving ↗
- 2025Learning to Focus: Prioritizing Informative Histories with Structured Attention Mechanisms in Partially Observable Reinforcement Learning
- 2025Interpretable Learning Dynamics in Unsupervised Reinforcement Learning
- 2020Efficiently Guiding Imitation Learning Agents with Human Gaze