mlsanityData to 14 Oct 2026

Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition

arXiv 2202.11374 ↗First posted 23 Feb 2022cs.CVcited by 6

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Abstract (arXiv)

Action recognition has been a heated topic in computer vision for its wide application in vision systems. Previous approaches achieve improvement by fusing the modalities of the skeleton sequence and RGB video. However, such methods have a dilemma between the accuracy and efficiency for the high complexity of the RGB video network. To solve the problem, we propose a multi-modality feature fusion network to combine the modalities of the skeleton sequence and RGB frame instead of the RGB video, as the key information contained by the combination of skeleton sequence and RGB frame is close to that of the skeleton sequence and RGB video. In this way, the complementary information is retained while the complexity is reduced by a large margin. To better explore the correspondence of the two modalities, a two-stage fusion framework is introduced in the network. In the early fusion stage, we introduce a skeleton attention module that projects the skeleton sequence on the single RGB frame to help the RGB frame focus on the limb movement regions. In the late fusion stage, we propose a cross-attention module to fuse the skeleton feature and the RGB feature by exploiting the correlation. Experiments on two benchmarks NTU RGB+D and SYSU show that the proposed model achieves competitive performance compared with the state-of-the-art methods while reduces the complexity of the network.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 34 of its 70 references that are in the map. First posted on arXiv 23 Feb 2022.

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34 of 70 references.

References · 34

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  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  7. 2014Long-term Recurrent Convolutional Networks for Visual Recognition and Descriptioncited by 484
  8. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  9. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  10. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  11. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  12. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
22 more
  1. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  2. 2019MMTM: Multimodal Transfer Module for CNN Fusioncited by 129
  3. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  4. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  5. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  6. 20182D/3D Pose Estimation and Action Recognition using Multitask Deep Learningcited by 103
  7. 2019MFAS: Multimodal Fusion Architecture Searchcited by 84
  8. 2017Deeply-Learned Part-Aligned Representations for Person Re-Identificationcited by 68
  9. 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
  10. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 49
  11. 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
  12. 2018Memory Attention Networks for Skeleton-based Action Recognitioncited by 36
  13. 2017Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and Detectioncited by 34
  14. 2018Multi-Fiber Networks for Video Recognitioncited by 34
  15. 2018Glimpse Clouds: Human Activity Recognition from Unstructured Feature Pointscited by 33
  16. 2020JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognitioncited by 33
  17. 2016Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videoscited by 26
  18. 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25
  19. 2017Investigation of Different Skeleton Features for CNN-based 3D Action Recognitioncited by 12
  20. 2017Am I Done? Predicting Action Progress in Videoscited by 11
  21. 2019EleAtt-RNN: Adding Attentiveness to Neurons in Recurrent Neural Networkscited by 11
  22. 2017Two-Stream RNN/CNN for Action Recognition in 3D Videoscited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 3; 2026: 2.

6 papers.