mlsanityData to 14 Oct 2026

Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability

arXiv 2610.14158 ↗First posted 9 Oct 2026cs.CVcited by 0

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Understanding and tracking a dynamic world are fundamental to visual intelligence. Existing video benchmarks provide limited insight into whether models can maintain a coherent understanding of evolving world state. Building such a benchmark from real-world videos is challenging because the underlying world state is partially observable, making annotations hard to obtain. To close this gap, we introduce Video-Arena, a benchmark that turns competitive games into scalable, verifiable tests of how well models understand evolving world states from videos. Specifically, inspired by how humans understand dynamic events, we evaluate spatiotemporal world state understanding and tracking through three task categories: perceiving critical events, interpreting state updates, and tracking the resulting states. Our pipeline can generate videos and aligned reference labels from game records at scale. To keep evaluation affordable and reproducible, we curate a golden set of 180 tasks across 9 games and run evaluations under two protocols: native visual understanding and tool-assisted agentic analysis. The best-performing systems achieve F1 scores of and under the two protocols, respectively. The result highlights that native models struggle to perceive events reliably, while tool-assisted systems improve event recovery but still struggle to interpret state updates and track the resulting states consistently over time. Our project page is in https://videoarena-bench.github.io

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 26 of its 47 references that are in the map. First posted on arXiv 9 Oct 2026.

Builds on

26 of 47 references.

Closest ancestors · 2

Same direction, newest first

  1. 2026SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence29 May
  2. 2024VideoAgent: Long-form Video Understanding with Large Language Model as Agent15 Mar

Other references · 24

  1. 2024GPT-4o System Cardcited by 4,588
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
  3. 2025Qwen3-VL Technical Reportcited by 2,793
  4. 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,413
  5. 2024Are We on the Right Way for Evaluating Large Vision-Language Models?cited by 914
  6. 2024LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understandingcited by 665
  7. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spacescited by 611
  8. 2025Video-R1: Reinforcing Video Reasoning in MLLMscited by 484
  9. 2024TempCompass: Do Video LLMs Really Understand Videos?cited by 363
  10. 2025Cambrian-S: Towards Spatial Supersensing in Videocited by 134
  11. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  12. 2026MIRAGE: The Illusion of Visual Understandingcited by 65
12 more
  1. 2019Accelerating Self-Play Learning in Gocited by 64
  2. 2023An Open Source Data Contamination Report for Large Language Modelscited by 51
  3. 2024Lost in Time: A New Temporal Benchmark for VideoLLMscited by 42
  4. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 28
  5. 2023ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysiscited by 15
  6. 2026Proact-VL: A Proactive VideoLLM for Real-Time AI Companionscited by 15
  7. 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 8
  8. 2025Handling Label Noise via Instance-Level Difficulty Modeling and Dynamic Optimizationcited by 6
  9. 2026Towards Spatial Supersensing in the Wildcited by 4
  10. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
  11. 2026SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactionscited by 2
  12. 2026EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esportscited by 1

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