mlsanityData to 14 Oct 2026

Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering

arXiv 2409.10335 ↗First posted 16 Sep 2024cs.GR cs.CVcited by 3

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Abstract (arXiv)

We propose two novel ideas (adoption of deferred rendering and mesh-based representation) to improve the quality of 3D Gaussian splatting (3DGS) based inverse rendering. We first report a problem incurred by hidden Gaussians, where Gaussians beneath the surface adversely affect the pixel color in the volume rendering adopted by the existing methods. In order to resolve the problem, we propose applying deferred rendering and report new problems incurred in a naive application of deferred rendering to the existing 3DGS-based inverse rendering. In an effort to improve the quality of 3DGS-based inverse rendering under deferred rendering, we propose a novel two-step training approach which (1) exploits mesh extraction and utilizes a hybrid mesh-3DGS representation and (2) applies novel regularization methods to better exploit the mesh. Our experiments show that, under relighting, the proposed method offers significantly better rendering quality than the existing 3DGS-based inverse rendering methods. Compared with the SOTA voxel grid-based inverse rendering method, it gives better rendering quality while offering real-time rendering.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 11 of its 17 references that are in the map. First posted on arXiv 16 Sep 2024.

Builds on

11 of 17 references.

References · 11

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  5. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  7. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  8. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  9. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  10. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  11. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.