mlsanityData to 14 Oct 2026

Capturing Detailed Deformations of Moving Human Bodies

arXiv 2102.07343 ↗First posted 15 Feb 2021cs.CV cs.GRcited by 5

Not on the map. Why?

Abstract (arXiv)

We present a new method to capture detailed human motion, sampling more than 1000 unique points on the body. Our method outputs highly accurate 4D (spatio-temporal) point coordinates and, crucially, automatically assigns a unique label to each of the points. The locations and unique labels of the points are inferred from individual 2D input images only, without relying on temporal tracking or any human body shape or skeletal kinematics models. Therefore, our captured point trajectories contain all of the details from the input images, including motion due to breathing, muscle contractions and flesh deformation, and are well suited to be used as training data to fit advanced models of the human body and its motion. The key idea behind our system is a new type of motion capture suit which contains a special pattern with checkerboard-like corners and two-letter codes. The images from our multi-camera system are processed by a sequence of neural networks which are trained to localize the corners and recognize the codes, while being robust to suit stretching and self-occlusions of the body. Our system relies only on standard RGB or monochrome sensors and fully passive lighting and the passive suit, making our method easy to replicate, deploy and use. Our experiments demonstrate highly accurate captures of a wide variety of human poses, including challenging motions such as yoga, gymnastics, or rolling on the ground.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 27 of its 97 references that are in the map. First posted on arXiv 15 Feb 2021.

Builds on

27 of 97 references.

References · 27

  1. 2015SSD: Single Shot MultiBox Detectorcited by 3,130
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  3. 2016YOLO9000: Better, Faster, Strongercited by 1,431
  4. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  8. 2016Stacked Hourglass Networks for Human Pose Estimationcited by 915
  9. 2016FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networkscited by 784
  10. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  11. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  12. 2016Convolutional Pose Machinescited by 325
15 more
  1. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  2. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  3. 2017Arbitrary-Oriented Scene Text Detection via Rotation Proposalscited by 176
  4. 2018Deep Appearance Models for Face Renderingcited by 164
  5. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  6. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  7. 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
  8. 2015DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimationcited by 117
  9. 2018Scene Text Detection and Recognition: The Deep Learning Eracited by 114
  10. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  11. 2017Harvesting Multiple Views for Marker-less 3D Human Pose Annotationscited by 48
  12. 2018Efficient Online Multi-Person 2D Pose Tracking with Recurrent Spatio-Temporal Affinity Fieldscited by 32
  13. 2019Single-Network Whole-Body Pose Estimationcited by 24
  14. 2018Deep ChArUco: Dark ChArUco Marker Pose Estimationcited by 18
  15. 2013ChESS - Quick and Robust Detection of Chess-board Featurescited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 0; 2026: 2.

5 papers.