mlsanityData to 14 Oct 2026

Efficient Incremental Potential Contact for Actuated Face Simulation

arXiv 2312.02999 ↗First posted 3 Dec 2023cs.GR cs.CV eess.IVcited by 2

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Abstract (arXiv)

We present a quasi-static finite element simulator for human face animation. We model the face as an actuated soft body, which can be efficiently simulated using Projective Dynamics (PD). We adopt Incremental Potential Contact (IPC) to handle self-intersection. However, directly integrating IPC into the simulation would impede the high efficiency of the PD solver, since the stiffness matrix in the global step is no longer constant and cannot be pre-factorized. We notice that the actual number of vertices affected by the collision is only a small fraction of the whole model, and by utilizing this fact we effectively decrease the scale of the linear system to be solved. With the proposed optimization method for collision, we achieve high visual fidelity at a relatively low performance overhead.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 1 of its 10 references that are in the map. First posted on arXiv 3 Dec 2023.

Builds on

1 of 10 references.

References · 1

  1. 2020Optimized Processing of Localized Collisions in Projective Dynamicscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.