mlsanityData to 14 Oct 2026

Flatten Anything: Unsupervised Neural Surface Parameterization

arXiv 2405.14633 ↗First posted 23 May 2024cs.CV cs.CGcited by 16

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Abstract (arXiv)

Surface parameterization plays an essential role in numerous computer graphics and geometry processing applications. Traditional parameterization approaches are designed for high-quality meshes laboriously created by specialized 3D modelers, thus unable to meet the processing demand for the current explosion of ordinary 3D data. Moreover, their working mechanisms are typically restricted to certain simple topologies, thus relying on cumbersome manual efforts (e.g., surface cutting, part segmentation) for pre-processing. In this paper, we introduce the Flatten Anything Model (FAM), an unsupervised neural architecture to achieve global free-boundary surface parameterization via learning point-wise mappings between 3D points on the target geometric surface and adaptively-deformed UV coordinates within the 2D parameter domain. To mimic the actual physical procedures, we ingeniously construct geometrically-interpretable sub-networks with specific functionalities of surface cutting, UV deforming, unwrapping, and wrapping, which are assembled into a bi-directional cycle mapping framework. Compared with previous methods, our FAM directly operates on discrete surface points without utilizing connectivity information, thus significantly reducing the strict requirements for mesh quality and even applicable to unstructured point cloud data. More importantly, our FAM is fully-automated without the need for pre-cutting and can deal with highly-complex topologies, since its learning process adaptively finds reasonable cutting seams and UV boundaries. Extensive experiments demonstrate the universality, superiority, and inspiring potential of our proposed neural surface parameterization paradigm. Our code is available at https://github.com/keeganhk/FlattenAnything.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 18 of its 45 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

18 of 45 references.

References · 18

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  3. 2018On the Spectral Bias of Neural Networkscited by 1,341
  4. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  5. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
  6. 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
  7. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
  8. 2019Learning elementary structures for 3D shape generation and matchingcited by 98
  9. 2019Shape Reconstruction by Learning Differentiable Surface Representationscited by 37
  10. 2021Neural Surface Mapscited by 34
  11. 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
  12. 2020TearingNet: Point Cloud Autoencoder to Learn Topology-Friendly Representationscited by 23
6 more
  1. 2019Deep Unsupervised Learning of 3D Point Clouds via Graph Topology Inference and Filteringcited by 21
  2. 2022Flattening-Net: Deep Regular 2D Representation for 3D Point Cloud Analysiscited by 19
  3. 2015TEMPO: Feature-Endowed Teichm"uller Extremal Mappings of Point Cloudscited by 13
  4. 2015Spherical Conformal Parameterization of Genus-0 Point Clouds for Meshingcited by 11
  5. 2022DA Wand: Distortion-Aware Selection using Neural Mesh Parameterizationcited by 9
  6. 2020Free-boundary conformal parameterization of point cloudscited by 8

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Citing papers per year: 2024: 2; 2025: 8; 2026: 6.

16 papers.

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