mlsanityData to 7 Oct 2026

Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion

arXiv 2407.11658 ↗First posted 16 Jul 2024cs.RO cs.LGcited by 1

Not on the map. Why?

Abstract (arXiv)

Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn human-like gaits because of the complexity involved in engineering an effective reward function. In this paper, we demonstrate that adversarial imitation learning can address this issue by analyzing key problems and providing solutions using both current literature and novel techniques. We validate our methodology by learning walking and running gaits on a simulated humanoid model with 16 degrees of freedom and 92 Muscle-Tendon Units, achieving natural-looking gaits with only a few demonstrations.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 37 references that are in the map. First posted on arXiv 16 Jul 2024.

Builds on

20 of 37 references.

References · 20

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2016Generative Adversarial Imitation Learningcited by 1,576
  4. 2021IQ-Learn: Inverse soft-Q Learning for Imitationcited by 191
  5. 2018Generative Adversarial Imitation from Observationcited by 183
  6. 2018Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flowcited by 103
  7. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  8. 2021What Matters for Adversarial Imitation Learning?cited by 70
  9. 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 44
  10. 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotioncited by 31
  11. 2023LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learningcited by 28
  12. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
8 more
  1. 2023Latent Exploration for Reinforcement Learningcited by 21
  2. 2018Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environmentscited by 19
  3. 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
  4. 2021Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learningcited by 15
  5. 2019Efficient and Robust Reinforcement Learning with Uncertainty-based Value Expansioncited by 13
  6. 2019Artificial Intelligence for Prosthetics - challenge solutionscited by 12
  7. 2022Generative GaitNetcited by 11
  8. 2023Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Modelscited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation
  2. 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation
  3. 2025StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion
  4. 2020Learning natural locomotion behaviors for humanoid robots using human knowledge
  5. 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
  6. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
  7. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  8. 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences ↗