MyoDex: A Generalizable Prior for Dexterous Manipulation
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Abstract (arXiv)
Human dexterity is a hallmark of motor control. Our hands can rapidly synthesize new behaviors despite the complexity (multi-articular and multi-joints, with 23 joints controlled by more than 40 muscles) of musculoskeletal sensory-motor circuits. In this work, we take inspiration from how human dexterity builds on a diversity of prior experiences, instead of being acquired through a single task. Motivated by this observation, we set out to develop agents that can build upon their previous experience to quickly acquire new (previously unattainable) behaviors. Specifically, our approach leverages multi-task learning to implicitly capture task-agnostic behavioral priors (MyoDex) for human-like dexterity, using a physiologically realistic human hand model - MyoHand. We demonstrate MyoDex's effectiveness in few-shot generalization as well as positive transfer to a large repertoire of unseen dexterous manipulation tasks. Agents leveraging MyoDex can solve approximately 3x more tasks, and 4x faster in comparison to a distillation baseline. While prior work has synthesized single musculoskeletal control behaviors, MyoDex is the first generalizable manipulation prior that catalyzes the learning of dexterous physiological control across a large variety of contact-rich behaviors. We also demonstrate the effectiveness of our paradigms beyond musculoskeletal control towards the acquisition of dexterity in 24 DoF Adroit Hand. Website: https://sites.google.com/view/myodex
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 21 of its 67 references that are in the map. First posted on arXiv 6 Sep 2023.
Builds on
21 of 67 references.
References · 21
- 2017Attention Is All You Needcited by 60,361
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
- 2018End-to-End Multi-Task Learning with Attentioncited by 534
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2019Deep Dynamics Models for Learning Dexterous Manipulationcited by 206
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 169
- 2021A System for General In-Hand Object Re-Orientationcited by 165
- 2019AdaShare: Learning What To Share For Efficient Deep Multi-Task Learningcited by 160
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- 2018Neural probabilistic motor primitives for humanoid controlcited by 97
9 more
- 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
- 2019InfoBot: Transfer and Exploration via the Information Bottleneckcited by 78
- 2017Learning human behaviors from motion capture by adversarial imitationcited by 77
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
- 2022Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Graspscited by 29
- 2019Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuationcited by 23
- 2021Discovering Diverse Athletic Jumping Strategiescited by 16
- 2020Reinforcement Learning of Musculoskeletal Control from Functional Simulationscited by 8
- 2016Learning Relevant Features for Manipulation Skills using Meta-Level Priorscited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 3.
11 papers.
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 112
- 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
- 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
- 2025emg2tendon: From sEMG Signals to Tendon Control in Musculoskeletal Handscited by 2
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbowscited by 0
- 2025Imitation Learning for Adaptive Control of a Virtual Soft Exoglovecited by 0
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Modelscited by 0
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learningcited by 0
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning16 Feb 2026
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow27 Jan 2026
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models28 Dec 2025
- 2025emg2tendon: From sEMG Signals to Tendon Control in Musculoskeletal Hands29 Jul 2025
- 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation30 May 2025
- 2025Imitation Learning for Adaptive Control of a Virtual Soft Exoglove14 May 2025
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems16 Jul 2024
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation15 Mar 2024
- 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows5 Feb 2024
- 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation9 Dec 2023