mlsanityData to 14 Oct 2026

Scaling Cross-Embodiment World Models for Dexterous Manipulation

arXiv 2511.01177 ↗First posted 3 Nov 2025cs.ROcited by 13

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Cross-embodiment learning seeks to build generalist robots that learn from and operate across diverse morphologies, but differences in kinematics and action spaces hinder data sharing and control transfer. We ask: What structure can be shared across embodiments despite these differences? We argue that the physical interactions they induce can be modeled in a shared geometric space, allowing world models to provide a common interface for learning and control. To realize this idea, we represent human and robot hands as sets of 3D particles and define actions as end-effector particle displacement fields. This representation abstracts away embodiment-specific joint spaces while preserving the geometry and motion relevant to physical interaction. We train a graph-based world model on random interaction data from diverse simulated robot hands and real human hands, and integrate it with model-predictive control for deployment on new hardware. Experiments on rigid and deformable manipulation reveal three findings: increasing the diversity of training embodiments improves generalization to unseen hands; appropriately combining simulated and real-world data outperforms either source alone; and the same learned model enables effective control on robotic hands with distinct kinematics and degrees of freedom. These results position particle-based world models as a shared interface for learning from and for heterogeneous embodiments.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 9 of its 63 references that are in the map. First posted on arXiv 3 Nov 2025.

Builds on

9 of 63 references.

Closest ancestors · 3

Same direction, newest first

  1. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
  2. 2022RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks5 May
  3. 2020SAPIEN: A SimulAted Part-based Interactive ENvironment19 Mar

Other references · 6

  1. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  2. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  3. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  4. 2023Learning Interactive Real-World Simulatorscited by 458
  5. 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 128
  6. 2025Enhancing Generalization in Vision-Language-Action Models by Preserving Pretrained Representationscited by 25

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 12.

13 papers.

Sort:

By area:

Similar, not cited

Close in wording, no citation either way

  1. 2026Cross-Embodiment Robot Manipulation via a Unified Hand Action Space ↗
  2. 2025Latent Action Diffusion for Cross-Embodiment Manipulation
  3. 2026CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space
  4. 2026Function beyond Form: Functional Correspondence for Cross-Embodiment Dexterous Grasp Generation ↗
  5. 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning
  6. 2026Cross-Embodiment Robot Foundation World Models with Latent Actions
  7. 2024Pushing the Limits of Cross-Embodiment Learning for Manipulation and Navigation
  8. 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization