Scaling Cross-Embodiment World Models for Dexterous Manipulation
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Cross-embodiment learning seeks to build generalist robots that learn from and operate across diverse morphologies, but differences in kinematics and action spaces hinder data sharing and control transfer. We ask: What structure can be shared across embodiments despite these differences? We argue that the physical interactions they induce can be modeled in a shared geometric space, allowing world models to provide a common interface for learning and control. To realize this idea, we represent human and robot hands as sets of 3D particles and define actions as end-effector particle displacement fields. This representation abstracts away embodiment-specific joint spaces while preserving the geometry and motion relevant to physical interaction. We train a graph-based world model on random interaction data from diverse simulated robot hands and real human hands, and integrate it with model-predictive control for deployment on new hardware. Experiments on rigid and deformable manipulation reveal three findings: increasing the diversity of training embodiments improves generalization to unseen hands; appropriately combining simulated and real-world data outperforms either source alone; and the same learned model enables effective control on robotic hands with distinct kinematics and degrees of freedom. These results position particle-based world models as a shared interface for learning from and for heterogeneous embodiments.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 9 of its 63 references that are in the map. First posted on arXiv 3 Nov 2025.
Builds on
9 of 63 references.
Closest ancestors · 3
Same direction, newest first
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
- 2022RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks5 May
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironment19 Mar
Other references · 6
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 128
- 2025Enhancing Generalization in Vision-Language-Action Models by Preserving Pretrained Representationscited by 25
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Citing papers per year: 2025: 1; 2026: 12.
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- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilitiescited by 138
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the Worldcited by 57
- 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videoscited by 31
- 2026Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Testcited by 13
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamicscited by 1
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotioncited by 1
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulatorscited by 1
- 2026BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Modelscited by 0
- 2026Graph-Operator World Models for Morphology-Parameter Generalization in Continuous Controlcited by 0
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulationcited by 0
- 2026Intelligence Across Embodimentscited by 0
1 more
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026Intelligence Across Embodiments22 Sep 2026
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation15 Sep 2026
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators8 Sep 2026
- 2026Graph-Operator World Models for Morphology-Parameter Generalization in Continuous Control21 Aug 2026
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotion2 Aug 2026
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics22 Jul 2026
- 2026BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Models15 Jun 2026
- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities16 Apr 2026
- 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World8 Apr 2026
- 2026Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test7 Jan 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
1 more
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
- 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videoscited by 31
- 2026Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Testcited by 13
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamicscited by 1
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulatorscited by 1
- 2026BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Modelscited by 0
- 2026Graph-Operator World Models for Morphology-Parameter Generalization in Continuous Controlcited by 0
- 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators8 Sep 2026
- 2026Graph-Operator World Models for Morphology-Parameter Generalization in Continuous Control21 Aug 2026
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics22 Jul 2026
- 2026BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Models15 Jun 2026
- 2026Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test7 Jan 2026
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan 2026
- 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videos15 Dec 2025
- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilitiescited by 138
- 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the Worldcited by 57
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotioncited by 1
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulationcited by 0
- 2026Intelligence Across Embodimentscited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectoriescited by 0
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026Intelligence Across Embodiments22 Sep 2026
- 2026ProxiDex: Learning Dynamics-Guided Proximity Policy for Dexterous Manipulation15 Sep 2026
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotion2 Aug 2026
- 2026π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities16 Apr 2026
- 2026EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World8 Apr 2026
Similar, not cited
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- 2025Latent Action Diffusion for Cross-Embodiment Manipulation
- 2026CEI: A Unified Interface for Cross-Embodiment Visuomotor Policy Learning in 3D Space
- 2026Function beyond Form: Functional Correspondence for Cross-Embodiment Dexterous Grasp Generation ↗
- 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning
- 2026Cross-Embodiment Robot Foundation World Models with Latent Actions
- 2024Pushing the Limits of Cross-Embodiment Learning for Manipulation and Navigation
- 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization