MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind
On the map: LLM reasoning → Reasoning for agents, planning and code
also in 1 more
Abstract (arXiv)
Large Language Model (LLM) agents have demonstrated impressive capabilities in social deduction games (SDGs) like Werewolf, where strategic reasoning and social deception are essential. However, current approaches remain limited to textual information, ignoring crucial multimodal cues such as facial expressions and tone of voice that humans naturally use to communicate. Moreover, existing SDG agents primarily focus on inferring other players' identities without modeling how others perceive themselves or fellow players. To address these limitations, we use One Night Ultimate Werewolf (ONUW) as a testbed and present MultiMind, the first framework integrating multimodal information into SDG agents. MultiMind processes facial expressions and vocal tones alongside verbal content, while employing a Theory of Mind (ToM) model to represent each player's suspicion levels toward others. By combining this ToM model with Monte Carlo Tree Search (MCTS), our agent identifies communication strategies that minimize suspicion directed at itself. Through comprehensive evaluation in both agent-versus-agent simulations and studies with human players, we demonstrate MultiMind's superior performance in gameplay. Our work presents a significant advancement toward LLM agents capable of human-like social reasoning across multimodal domains.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 9 of its 41 references that are in the map. First posted on arXiv 25 Apr 2025.
Builds on
9 of 41 references.
Closest ancestors · 2
Same direction, newest first
- 2024Enhance Reasoning for Large Language Models in the Game Werewolf4 Feb
- 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation2 Oct
Other references · 7
- 2024The Llama 3 Herd of Modelscited by 14,192
- 2024Qwen2.5 Technical Reportcited by 4,713
- 2024GPT-4o System Cardcited by 4,467
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Gamecited by 27
- 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language modelscited by 18
- 2025OSUM: Advancing Open Speech Understanding Models with Limited Resources in Academiacited by 13
Built on by
Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
- 2025Multi-speaker Attention Alignment for Multimodal Social Interactioncited by 8
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 7
- 2026Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Gamescited by 6
- 2025InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Stylescited by 2
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 2
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
- 2026ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failurescited by 1
- 2026RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialoguecited by 1
- 2026Towards High-Level Semantic Intelligencecited by 0
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Gamescited by 0
- 2026MARBO: Relational Belief Grounding for LLM Agents in Social Deduction Games6 Sep 2026
- 2026Towards High-Level Semantic Intelligence27 Jul 2026
- 2026RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue11 Jun 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026ReCAPA: Hierarchical Predictive Correction to Mitigate Cascading Failures23 Apr 2026
- 2026Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games13 Apr 2026
- 2025Multi-speaker Attention Alignment for Multimodal Social Interaction22 Nov 2025
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia27 Sep 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft26 Aug 2025
- 2025InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles22 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2025Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
- 2024An Implementation of Werewolf Agent That does not Truly Trust LLMs
- 2025WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench
- 2026CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game
- 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
- 2026Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information
- 2025The Decrypto Benchmark for Multi-Agent Reasoning and Theory of Mind