View-consistent Object Removal in Radiance Fields
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Abstract (arXiv)
Radiance Fields (RFs) have emerged as a crucial technology for 3D scene representation, enabling the synthesis of novel views with remarkable realism. However, as RFs become more widely used, the need for effective editing techniques that maintain coherence across different perspectives becomes evident. Current methods primarily depend on per-frame 2D image inpainting, which often fails to maintain consistency across views, thus compromising the realism of edited RF scenes. In this work, we introduce a novel RF editing pipeline that significantly enhances consistency by requiring the inpainting of only a single reference image. This image is then projected across multiple views using a depth-based approach, effectively reducing the inconsistencies observed with per-frame inpainting. However, projections typically assume photometric consistency across views, which is often impractical in real-world settings. To accommodate realistic variations in lighting and viewpoint, our pipeline adjusts the appearance of the projected views by generating multiple directional variants of the inpainted image, thereby adapting to different photometric conditions. Additionally, we present an effective and robust multi-view object segmentation approach as a valuable byproduct of our pipeline. Extensive experiments demonstrate that our method significantly surpasses existing frameworks in maintaining content consistency across views and enhancing visual quality. More results are available at https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 41 of its 66 references that are in the map. First posted on arXiv 4 Aug 2024.
Builds on
41 of 66 references.
References · 41
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29 more
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Built on by
Citing papers per year: 2025: 6; 2026: 1.
7 papers.
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 18
- 2025Geometry-Aware Diffusion Models for Multiview Scene Inpaintingcited by 6
- 2025DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpaintingcited by 3
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailscited by 3
- 2025Perspective-aware 3D Gaussian Inpainting with Multi-view Consistencycited by 3
- 2025VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removalcited by 0
- 2026Filling the Unseen: Scene Extrapolation via 3D Gaussian Splattingcited by 0
- 2026Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting6 Sep 2026
- 2025Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency13 Oct 2025
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details24 Jul 2025
- 2025DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting1 Jul 2025
- 2025VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal13 Jun 2025
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting20 Mar 2025
- 2025Geometry-Aware Diffusion Models for Multiview Scene Inpainting18 Feb 2025