Rollback-Free Stable Brick Structures Generation
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Abstract (arXiv)
While autoregressive models have advanced 3D generation, creating physically stable brick structures remains a challenge due to the strict requirements of gravity and interconnectivity. Existing approaches rely on external physical simulators during inference to perform rejection sampling and brick-by-brick rollbacks, which severely bottlenecks efficiency. To address this, we propose a reinforcement learning paradigm that shifts physical validity enforcement from test-time correction to training-time policy optimization. By utilizing assembly-level rewards, the model optimizes for collision avoidance, global connectivity, structural interlocking, and shape conformity. This paradigm allows the model to internalize physical priors, enabling the first rollback-free generation of stable brick structures. Experimental results demonstrate that our approach achieves state-of-the-art generation quality while accelerating inference speed by orders of magnitude. Our code and dataset are available at https://github.com/miniHuiHui/STABLE. Our models are available at https://huggingface.co/miniHui/STABLE.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
24 of 34 references.
References · 24
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12 more
- 2016OctNet: Learning Deep 3D Representations at High Resolutionscited by 342
- 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 269
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Citing papers per year: 2026: 2.
2 papers.
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- 2025DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness