Learning and Exploring Motor Skills with Spacetime Bounds
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Abstract (arXiv)
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills from reference motions. The key insight is to use loose space-time constraints, termed spacetime bounds, to limit the search space in an early termination fashion. As we only rely on the reference to specify loose spacetime bounds, our learning is more robust with respect to low quality references. Moreover, spacetime bounds are hard constraints that improve learning of challenging motion segments, which can be ignored by imitation-only learning. We compare our method with state-of-the-art tracking-based DRL methods. We also show how to guide style exploration within the proposed framework
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Mar 2021.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 2; 2024: 0; 2025: 1.
9 papers.
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
- 2021Discovering Diverse Athletic Jumping Strategiescited by 15
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2022Learning to Get Upcited by 11
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 11
- 2021Efficient Hyperparameter Optimization for Physics-based Character Animationcited by 4
- 2021An Adaptable Approach to Learn Realistic Legged Locomotion without Examplescited by 4
- 2022Complex Locomotion Skill Learning via Differentiable Physicscited by 2
- 2023Expanding Versatility of Agile Locomotion through Policy Transitions Using Latent State Representationcited by 1
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminators8 May 2025
- 2023Expanding Versatility of Agile Locomotion through Policy Transitions Using Latent State Representation14 Jun 2023
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physics6 Apr 2023
- 2022Complex Locomotion Skill Learning via Differentiable Physics6 Jun 2022
- 2022Learning to Get Up30 Apr 2022
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
- 2021An Adaptable Approach to Learn Realistic Legged Locomotion without Examples28 Oct 2021
- 2021Discovering Diverse Athletic Jumping Strategies2 May 2021
- 2021Efficient Hyperparameter Optimization for Physics-based Character Animation26 Apr 2021