GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
Not on the map. Why?
Abstract (arXiv)
We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under novel viewpoints, which significantly degrades the accuracy of Gaussian-based tracking methods. These geometry inconsistencies arise primarily from the depth modeling of Gaussian primitives and the mutual interference between surfaces during the depth blending. To address these, we propose a 2D Gaussian-based incremental reconstruction strategy coupled with a Surface-aware Depth Rendering mechanism, which significantly enhances geometry accuracy and multi-view consistency. Additionally, the proposed local map design dynamically isolates visible surfaces during tracking, mitigating misalignment caused by occluded regions in global maps while maintaining computational efficiency with increasing Gaussian density. Extensive experiments across multiple datasets demonstrate that GauS-SLAM outperforms comparable methods, delivering superior tracking precision and rendering fidelity. The project page will be made available at https://gaus-slam.github.io.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 3 May 2025.
Builds on
35 of 44 references.
References · 35
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 941
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
23 more
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 336
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2022iSDF: Real-Time Neural Signed Distance Fields for Robot Perceptioncited by 109
- 2020DI-Fusion: Online Implicit 3D Reconstruction with Deep Priorscited by 70
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024RGBD GS-ICP SLAMcited by 65
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2020NeuralFusion: Online Depth Fusion in Latent Spacecited by 46
- 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstructioncited by 25
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
- 2024RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splattingcited by 10
- 2024GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closurecited by 7
- 2024RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splattingcited by 3
Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fpscited by 11
- 2025DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representationscited by 6
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2025S3LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mappingcited by 1
- 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiancecited by 0
- 2026RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenescited by 0
- 2026RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenes28 Sep 2026
- 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiance17 Sep 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2025Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps15 Sep 2025
- 2025S3LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping28 Jul 2025
- 2025DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations25 Jul 2025