mlsanityData to 7 Oct 2026

Mastering Board Games by External and Internal Planning with Language Models

arXiv 2412.12119 ↗First posted 2 Dec 2024cs.AI cs.CL cs.LGcited by 27

On the map: LLM reasoning → Reasoning for agents, planning and code

Abstract (arXiv)

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. First posted on arXiv 2 Dec 2024.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 19; 2026: 8.

27 papers.

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  1. 2025Cognitive Behaviors that Enable Self-Improving Reasoners, or, Four Habits of Highly Effective STaRscited by 373
  2. 2025Towards System 2 Reasoning in LLMs: Learning How to Think With Meta Chain-of-Thoughtcited by 108
  3. 2025Agentic Large Language Models, a surveycited by 105
  4. 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agentscited by 47
  5. 2025Position: Stop Anthropomorphizing Intermediate Tokens as Reasoning/Thinking Traces!cited by 36
  6. 2025Generative to Agentic AI: Survey, Conceptualization, and Challengescited by 32
  7. 2025Inference-Time Computations for LLM Reasoning and Planning: A Benchmark and Insightscited by 30
  8. 2025Code World Models for General Game Playingcited by 25
  9. 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planningcited by 20
  10. 2025BoxingGym: Benchmarking Progress in Automated Experimental Design and Model Discoverycited by 15
  11. 2025TurnBench-MS: A Benchmark for Evaluating Multi-Turn, Multi-Step Reasoning in Large Language Modelscited by 12
  12. 2025World Modelling Improves Language Model Agentscited by 12
15 more
  1. 2025AI Testing Should Account for Sophisticated Strategic Behaviourcited by 6
  2. 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 2
  3. 2025Baba is LLM: Reasoning in a Game with Dynamic Rulescited by 2
  4. 2025Exploring Human-AI Conceptual Alignment through the Prism of Chesscited by 2
  5. 2026Extracting Search Trees from LLM Reasoning Traces Reveals Myopic Planningcited by 2
  6. 2025Feedback-Induced Performance Decline in LLM-Based Decision-Makingcited by 1
  7. 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 1
  8. 2026Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Gocited by 1
  9. 2025Ludax: A GPU-Accelerated Domain Specific Language for Board Gamescited by 0
  10. 2025Causal Masking on Spatial Data: An Information-Theoretic Case for Learning Spatial Datasets with Unimodal Language Modelscited by 0
  11. 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playingcited by 0
  12. 2026AgentSociety: Incentivizing Agentic Social Intelligencecited by 0
  13. 2026A Close Look At World Model Recovery In Supervised Fine-Tuned LLM Plannerscited by 0
  14. 2026Planning with Transformers: Chain of Computation and Structured Context Windowscited by 0
  15. 2026SAGE: Structured Strategic Reasoning for Efficient LLM Game Playingcited by 0

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  1. 2024Can Large Language Models Play Games? A Case Study of A Self-Play Approach
  2. 2025ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models
  3. 2025Implicit Search via Discrete Diffusion: A Study on Chess
  4. 2024Explore the Reasoning Capability of LLMs in the Chess Testbed
  5. 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
  6. 2026What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models
  7. 2026Modular Discovery of General Game-Playing Algorithms with Large Language Models
  8. 2024Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models