SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos
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Abstract (arXiv)
Recent advances in Large Multimodal Models (LMMs) have greatly improved video understanding, yet their ability to reason about human-centered social situations remains limited. Existing benchmarks typically rely on videos with a single observed trajectory, making it difficult to determine whether models truly understand social dynamics or merely exploit recurring narrative patterns. We introduce SocialReasonBench, a video multiple-choice QA benchmark for evaluating socially grounded reasoning in scenarios derived from interactive narratives. Built from gameplay videos of Detroit: Become Human, the benchmark leverages branching storylines where player decisions lead to alternative social outcomes that can be checked against the game's own script, flowchart, and recorded branches. We develop a multi-agent curation pipeline that localizes socially meaningful clips, grounds answer labels in game-state signals, and generates theory-guided questions with diagnostic distractors. SocialReasonBench covers seven reasoning dimensions, including intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent. Experiments on contemporary LMMs show that models perform reasonably well on basic social understanding but struggle with counterfactual and causal reasoning. Further ablation and diagnostic error analyses reveal that models often depend on incomplete modality cues and fall into reasoning traps such as visual shortcuts, highlighting a gap between observable event recognition and deeper reasoning over latent social states.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 52 references that are in the map. First posted on arXiv 31 Aug 2026.
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References · 23
- 2023Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understandingcited by 1,471
- 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,413
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11 more
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
- 2024Large Language Models Are Neurosymbolic Reasonerscited by 31
- 2025Social Genome: Grounded Social Reasoning Abilities of Multimodal Modelscited by 26
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoningcited by 18
- 2024Look Before You Decide: Prompting Active Deduction of MLLMs for Assumptive Reasoningcited by 17
- 2025MOMENTS: A Comprehensive Multimodal Benchmark for Theory of Mindcited by 13
- 2023ACQUIRED: A Dataset for Answering Counterfactual Questions In Real-Life Videoscited by 8
- 2025Reasoning is All You Need for Video Generalization: A Counterfactual Benchmark with Sub-question Evaluationcited by 6
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- 2023What If the TV Was Off? Examining Counterfactual Reasoning Abilities of Multi-modal Language Modelscited by 1
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- 2025SVBench: Evaluation of Video Generation Models on Social Reasoning
- 2026GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions
- 2026QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents
- 2025SocialMaze: A Benchmark for Evaluating and Enhancing Social Reasoning in Large Language Models in Complex Social Environments
- 2025R^3-VQA: "Read the Room" by Video Social Reasoning
- 2024SocialBench: Sociality Evaluation of Role-Playing Conversational Agents
- 2026MultivationBench: A Benchmark for Multimodal Sequential Motivation Reasoning
- 2026Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation