mlsanityData to 7 Oct 2026

RealisDance: Equip controllable character animation with realistic hands

arXiv 2409.06202 ↗First posted 10 Sep 2024cs.CVcited by 37

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Abstract (arXiv)

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 20 of its 22 references that are in the map. First posted on arXiv 10 Sep 2024.

Builds on

20 of 22 references.

References · 20

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 2022Classifier-Free Diffusion Guidancecited by 5,717
  3. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,418
  6. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  7. 2017Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learningcited by 935
  8. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
  9. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  10. 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
  11. 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 308
  12. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
8 more
  1. 2023Reconstructing Hands in 3D with Transformerscited by 298
  2. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
  3. 2023Efficient Diffusion Training via Min-SNR Weighting Strategycited by 242
  4. 2023DreamPose: Fashion Image-to-Video Synthesis via Stable Diffusioncited by 167
  5. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  6. 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 141
  7. 2023MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusioncited by 115
  8. 2022Person Image Synthesis via Denoising Diffusion Modelcited by 104

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 26; 2026: 10.

37 papers.

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  1. 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
  2. 2025FLUX-Text: A Simple and Advanced Diffusion Transformer Baseline for Scene Text Editingcited by 44
  3. 2025HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generationcited by 38
  4. 2025RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wildcited by 28
  5. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  6. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  7. 2025EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformercited by 11
  8. 2025AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformerscited by 10
  9. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Spacecited by 10
  10. 2025SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservationcited by 10
  11. 2025Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenizationcited by 9
  12. 2025PoseGen: In-Context LoRA Finetuning for Pose-Controllable Long Human Video Generationcited by 8
25 more
  1. 2024MikuDance: Animating Character Art with Mixed Motion Dynamicscited by 7
  2. 2025AnimateAnywhere: Rouse the Background in Human Image Animationcited by 5
  3. 2025HyperMotionX: The Dataset and Benchmark with DiT-Based Pose-Guided Human Image Animation of Complex Motionscited by 4
  4. 2025Controllable Human-centric Keyframe Interpolation with Generative Priorcited by 4
  5. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
  6. 2025Controlling Avatar Diffusion with Learnable Gaussian Embeddingcited by 3
  7. 20253DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Modelscited by 3
  8. 2025SignAligner: Harmonizing Complementary Pose Modalities for Coherent Sign Language Generationcited by 3
  9. 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformercited by 3
  10. 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animationcited by 3
  11. 2025Taming Consistency Distillation for Accelerated Human Image Animationcited by 2
  12. 2025MTVCraft: Tokenizing 4D Motion for Arbitrary Character Animationcited by 2
  13. 2025FramePrompt: In-context Controllable Animation with Zero Structural Changescited by 1
  14. 2025Motion is the Choreographer: Learning Latent Pose Dynamics for Seamless Sign Language Generationcited by 1
  15. 2025VividAnimator: An End-to-End Audio and Pose-driven Half-Body Human Animation Frameworkcited by 1
  16. 2025High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformercited by 1
  17. 2026IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animationcited by 1
  18. 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generationcited by 1
  19. 2026Image-to-Video Diffusion: From Foundations to Open Frontierscited by 1
  20. 2026Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenizationcited by 1
  21. 2025ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creationcited by 0
  22. 2026Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generationcited by 0
  23. 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategycited by 0
  24. 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animationcited by 0
  25. 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generationcited by 0