MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes
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Abstract (arXiv)
We propose a mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh. The IRs are used to create a high-quality sound experience in interactive applications and audio processing. Our method can handle input triangular meshes with arbitrary topologies (2K - 3M triangles). We present a novel training technique to train MESH2IR using energy decay relief and highlight its benefits. We also show that training MESH2IR on IRs preprocessed using our proposed technique significantly improves the accuracy of IR generation. We reduce the non-linearity in the mesh space by transforming 3D scene meshes to latent space using a graph convolution network. Our MESH2IR is more than 200 times faster than a geometric acoustic algorithm on a CPU and can generate more than 10,000 IRs per second on an NVIDIA GeForce RTX 2080 Ti GPU for a given furnished indoor 3D scene. The acoustic metrics are used to characterize the acoustic environment. We show that the acoustic metrics of the IRs predicted from our MESH2IR match the ground truth with less than 10% error. We also highlight the benefits of MESH2IR on audio and speech processing applications such as speech dereverberation and speech separation. To the best of our knowledge, ours is the first neural-network-based approach to predict IRs from a given 3D scene mesh in real-time.
Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 35 of its 80 references that are in the map. First posted on arXiv 18 May 2022.
Builds on
35 of 80 references.
References · 35
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2014Conditional Generative Adversarial Netscited by 2,152
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
- 2016StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networkscited by 575
- 2019Graph U-Netscited by 489
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 2017StackGAN++: Realistic Image Synthesis with Stacked Generative Adversarial Networkscited by 229
- 2019Dual-path RNN: efficient long sequence modeling for time-domain single-channel speech separationcited by 182
- 2019Understanding Attention and Generalization in Graph Neural Networkscited by 169
- 2020LibriMix: An Open-Source Dataset for Generalizable Speech Separationcited by 154
23 more
- 2018Scan2CAD: Learning CAD Model Alignment in RGB-D Scanscited by 142
- 2015Visually Indicated Soundscited by 128
- 2022Learning Neural Acoustic Fieldscited by 65
- 2020A Comprehensive Survey on Deep Music Generation: Multi-level Representations, Algorithms, Evaluations, and Future Directionscited by 56
- 2020Asteroid: the PyTorch-based audio source separation toolkit for researcherscited by 45
- 2021A Survey of Sound Source Localization with Deep Learning Methodscited by 45
- 2022Visual Acoustic Matchingcited by 45
- 2018Building and Evaluation of a Real Room Impulse Response Datasetcited by 43
- 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
- 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
- 2018Voices Obscured in Complex Environmental Settings (VOICES) corpuscited by 28
- 2022GWA: A Large High-Quality Acoustic Dataset for Audio Processingcited by 25
- 2020The Cone of Silence: Speech Separation by Localizationcited by 21
- 2022Deep Impulse Responses: Estimating and Parameterizing Filters with Deep Networkscited by 20
- 2021Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speechcited by 16
- 2020SkipConvNet: Skip Convolutional Neural Network for Speech Dereverberation using Optimally Smoothed Spectral Mappingcited by 12
- 2021TS-RIR: Translated synthetic room impulse responses for speech augmentationcited by 12
- 2019Improving Reverberant Speech Training Using Diffuse Acoustic Simulationcited by 9
- 2021MeshRIR: A Dataset of Room Impulse Responses on Meshed Grid Points For Evaluating Sound Field Analysis and Synthesis Methodscited by 9
- 2021Multi-Channel Multi-Speaker ASR Using 3D Spatial Featurecited by 7
- 2020Sound Synthesis, Propagation, and Rendering: A Surveycited by 6
- 2020BIRD: Big Impulse Response Datasetcited by 2
- 2021Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encodingcited by 2
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Citing papers per year: 2022: 1; 2023: 8; 2024: 5; 2025: 5; 2026: 4.
23 papers.
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- 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
- 2023Novel-View Acoustic Synthesiscited by 33
- 2023Measuring Acoustics with Collaborative Multiple Agentscited by 21
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2023AdVerb: Visually Guided Audio Dereverberationcited by 15
- 2023Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operatorscited by 12
- 2024Hearing Anything Anywherecited by 12
- 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
- 2022Towards Improved Room Impulse Response Estimation for Speech Recognitioncited by 9
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2023Novel-View Acoustic Synthesis from 3D Reconstructed Roomscited by 6
11 more
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2024EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenescited by 0
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generationcited by 0
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matchingcited by 0
- 2026Reciprocal Latent Fields for Precomputed Sound Propagationcited by 0
- 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentationcited by 0
- 2026Neural Radiated-Noise Fields for Unmanned Underwater Vehicle Noise Spectrum Prediction in Three-Dimensional Scenescited by 0
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulationcited by 0
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 2026Neural Radiated-Noise Fields for Unmanned Underwater Vehicle Noise Spectrum Prediction in Three-Dimensional Scenes29 May 2026
- 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation1 May 2026
- 2026Reciprocal Latent Fields for Precomputed Sound Propagation6 Feb 2026
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching25 Oct 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation18 Sep 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024
- 2024Hearing Anything Anywhere11 Jun 2024
- 2024EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes27 May 2024
11 more
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark27 Mar 2024
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimation30 Nov 2023
- 2023Novel-View Acoustic Synthesis from 3D Reconstructed Rooms23 Oct 2023
- 2023Measuring Acoustics with Collaborative Multiple Agents9 Oct 2023
- 2023AdVerb: Visually Guided Audio Dereverberation23 Aug 2023
- 2023Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators9 Aug 2023
- 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis4 Feb 2023
- 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes2 Feb 2023
- 2023Novel-View Acoustic Synthesis20 Jan 2023
- 2022Towards Improved Room Impulse Response Estimation for Speech Recognition8 Nov 2022
- 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
- 2023Novel-View Acoustic Synthesiscited by 33
- 2023Measuring Acoustics with Collaborative Multiple Agentscited by 21
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2023AdVerb: Visually Guided Audio Dereverberationcited by 15
- 2023Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operatorscited by 12
- 2024Hearing Anything Anywherecited by 12
- 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
- 2022Towards Improved Room Impulse Response Estimation for Speech Recognitioncited by 9
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2023Novel-View Acoustic Synthesis from 3D Reconstructed Roomscited by 6
12 most cited of 22 All 22 (JSON)
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 2026Neural Radiated-Noise Fields for Unmanned Underwater Vehicle Noise Spectrum Prediction in Three-Dimensional Scenes29 May 2026
- 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation1 May 2026
- 2026Reciprocal Latent Fields for Precomputed Sound Propagation6 Feb 2026
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation18 Sep 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024
- 2024Hearing Anything Anywhere11 Jun 2024
- 2024EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes27 May 2024
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
12 newest of 22 All 22 (JSON)