AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
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Abstract (arXiv)
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 13 Jun 2024.
Builds on
30 of 44 references.
References · 30
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2021Advances in Neural Renderingcited by 365
18 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2018Self-Supervised Generation of Spatial Audio for 360 Videocited by 93
- 2022Learning Neural Acoustic Fieldscited by 65
- 2020Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separationcited by 55
- 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2021Visually Informed Binaural Audio Generation without Binaural Audioscited by 46
- 2023STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Eventscited by 41
- 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
- 2023Novel-View Acoustic Synthesiscited by 33
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2021Exploiting Audio-Visual Consistency with Partial Supervision for Spatial Audio Generationcited by 14
- 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
- 2021Binaural Audio Generation via Multi-task Learningcited by 5
- 2021Points2Sound: From mono to binaural audio using 3D point cloud scenescited by 4
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Citing papers per year: 2024: 1; 2025: 5; 2026: 8.
14 papers.
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- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 1
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesiscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmarkcited by 0
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds29 Sep 2026
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark28 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagement18 Mar 2025
2 more
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 1
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesiscited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmarkcited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worldscited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark28 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagement18 Mar 2025
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis17 Mar 2025
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024