mlsanityData to 14 Oct 2026

AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis

arXiv 2406.08920 ↗First posted 13 Jun 2024cs.SD cs.AI eess.AScited by 14

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Abstract (arXiv)

Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 30 of its 44 references that are in the map. First posted on arXiv 13 Jun 2024.

Builds on

30 of 44 references.

References · 30

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  7. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  10. 2023Gaussian Splatting SLAMcited by 415
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  12. 2021Advances in Neural Renderingcited by 365
18 more
  1. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  2. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  3. 2024Revising Densification in Gaussian Splattingcited by 128
  4. 2018Self-Supervised Generation of Spatial Audio for 360 Videocited by 93
  5. 2022Learning Neural Acoustic Fieldscited by 65
  6. 2020Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separationcited by 55
  7. 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
  8. 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
  9. 2021Visually Informed Binaural Audio Generation without Binaural Audioscited by 46
  10. 2023STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Eventscited by 41
  11. 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
  12. 2023Novel-View Acoustic Synthesiscited by 33
  13. 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
  14. 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
  15. 2021Exploiting Audio-Visual Consistency with Partial Supervision for Spatial Audio Generationcited by 14
  16. 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
  17. 2021Binaural Audio Generation via Multi-task Learningcited by 5
  18. 2021Points2Sound: From mono to binaural audio using 3D point cloud scenescited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 8.

14 papers.

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