Self-Supervised Audio-Visual Soundscape Stylization
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Abstract (arXiv)
Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded within a different scene, given an audio-visual conditional example recorded from that scene. Our model learns through self-supervision, taking advantage of the fact that natural video contains recurring sound events and textures. We extract an audio clip from a video and apply speech enhancement. We then train a latent diffusion model to recover the original speech, using another audio-visual clip taken from elsewhere in the video as a conditional hint. Through this process, the model learns to transfer the conditional example's sound properties to the input speech. We show that our model can be successfully trained using unlabeled, in-the-wild videos, and that an additional visual signal can improve its sound prediction abilities. Please see our project webpage for video results: https://tinglok.netlify.app/files/avsoundscape/
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 78 of its 102 references that are in the map. First posted on arXiv 22 Sep 2024.
Builds on
78 of 102 references.
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50 most cited of 78 All 78 (JSON)
Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 2.
8 papers.
- 2024Video-Guided Foley Sound Generation with Multimodal Controlscited by 49
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2025The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audiocited by 5
- 2025Sounding that Object: Interactive Object-Aware Image to Audio Generationcited by 3
- 2025Audio Texture Manipulation by Exemplar-Based Analogycited by 2
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026Supervising Sound Localization by In-the-wild Egomotioncited by 0
- 2026Supervising Sound Localization by In-the-wild Egomotion1 Oct 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2025The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audio3 Jul 2025
- 2025Sounding that Object: Interactive Object-Aware Image to Audio Generation4 Jun 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025Audio Texture Manipulation by Exemplar-Based Analogy21 Jan 2025
- 2024Video-Guided Foley Sound Generation with Multimodal Controls26 Nov 2024
Similar, not cited
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- 2023Language-Guided Audio-Visual Source Separation via Trimodal Consistency
- 2024SoundBrush: Sound as a Brush for Visual Scene Editing
- 2023AV2Wav: Diffusion-Based Re-synthesis from Continuous Self-supervised Features for Audio-Visual Speech Enhancement
- 2023Soundini: Sound-Guided Diffusion for Natural Video Editing
- 2026Conditional Flow Matching for Visually-Guided Acoustic Highlighting
- 2025Seeing Sound: Assembling Sounds from Visuals for Audio-to-Image Generation
- 2023Audio-Visual Speech Enhancement with Score-Based Generative Models
- 2024SonicDiffusion: Audio-Driven Image Generation and Editing with Pretrained Diffusion Models