Acoustic Volume Rendering for Neural Impulse Response Fields
Not on the map. Why?
Abstract (arXiv)
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener's position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state-of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Nov 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2025: 7; 2026: 7.
14 papers.
Sort:
By area:
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
- 2025Guiding Audio Editing with Audio Language Modelcited by 11
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generationcited by 4
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scenecited by 3
- 2025Scalable RF Simulation in Generative 4D Worldscited by 2
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Renderingcited by 2
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2026Active noise cancellation on open-ear smart glassescited by 0
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Predictioncited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worldscited by 0
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds29 Sep 2026
- 2026Reconstructing the Vocal Tract with Differentiable Acoustic Simulation29 Sep 2026
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction27 May 2026
- 2026Active noise cancellation on open-ear smart glasses7 Apr 2026
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generation4 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Guiding Audio Editing with Audio Language Model25 Sep 2025
- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
2 more
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025Guiding Audio Editing with Audio Language Modelcited by 11
- 2025Guiding Audio Editing with Audio Language Model25 Sep 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generationcited by 4
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scenecited by 3
- 2025Scalable RF Simulation in Generative 4D Worldscited by 2
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Renderingcited by 2
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2026Active noise cancellation on open-ear smart glassescited by 0
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Predictioncited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worldscited by 0
- 2026Reconstructing the Vocal Tract with Differentiable Acoustic Simulationcited by 0
- 2026Reconstructing the Vocal Tract with Differentiable Acoustic Simulation29 Sep 2026
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction27 May 2026
- 2026Active noise cancellation on open-ear smart glasses7 Apr 2026
- 2026Next-Scale Autoregressive Models for Text-to-Motion Generation4 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025