MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
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Abstract (arXiv)
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For the texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures. See our code at https://github.com/heheyas/MeshGen, project page https://heheyas.github.io/MeshGen
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 May 2025.
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Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attentioncited by 44
- 2025Video Perception Models for 3D Scene Synthesiscited by 7
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 3
- 2025MatLat: Material Latent Space for PBR Texture Generationcited by 1
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention23 Jul 2025
- 2025Video Perception Models for 3D Scene Synthesis25 Jun 2025
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- 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation
- 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
- 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generation
- 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs
- 2023One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion
- 2024An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion