Baba is Y'all: Collaborative Mixed-Initiative Level Design
Not on the map. Why?
Abstract (arXiv)
We present a collaborative mixed-initiative system for building levels for the puzzle game "Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for collaborative asynchronous creation by multiple users over the internet. The system includes several AI-assisted features to help designers, including a level evolver and an automated player for playtesting. The level archives catalogues levels according to which mechanics are implemented and not implemented, allowing the system to ask users to design levels with specific combinations of mechanics. We describe the operation of the system and the results of small-scale informal user test, and discuss future development paths for this system as well as for collaborative mixed-initiative systems in general.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Mar 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 4; 2022: 6; 2023: 4; 2024: 2; 2025: 3; 2026: 1.
20 papers.
Sort:
By area:
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformerscited by 10
- 2021Few-shot Quality-Diversity Optimizationcited by 8
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structurescited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 5
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rulescited by 4
- 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Gamescited by 3
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2025Baba is LLM: Reasoning in a Game with Dynamic Rulescited by 2
8 more
- 2021The Impact of Visualizing Design Gradients for Human Designerscited by 1
- 2022Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithmscited by 1
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systemscited by 1
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic spacecited by 1
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problemcited by 1
- 2021MeronymNet: A Hierarchical Approach for Unified and Controllable Multi-Category Object Generationcited by 0
- 2023The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Gamescited by 0
- 2026Procedural Generation of First Person Shooter Maps using Map-Elitescited by 0
- 2026Procedural Generation of First Person Shooter Maps using Map-Elites28 May 2026
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Baba is LLM: Reasoning in a Game with Dynamic Rules23 Jun 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games30 Apr 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2023The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games8 Nov 2023
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules18 Sep 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers27 Mar 2023
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures11 Oct 2022
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space11 Sep 2022
8 more
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2022Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems19 May 2022
- 2022Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms6 May 2022
- 2022TropeTwist: Trope-based Narrative Structure Generation31 Mar 2022
- 2021MeronymNet: A Hierarchical Approach for Unified and Controllable Multi-Category Object Generation17 Oct 2021
- 2021The Impact of Visualizing Design Gradients for Human Designers7 Oct 2021
- 2021Few-shot Quality-Diversity Optimization14 Sep 2021
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder24 Feb 2021
- 2025Baba is LLM: Reasoning in a Game with Dynamic Rulescited by 2
- 2025Baba is LLM: Reasoning in a Game with Dynamic Rules23 Jun 2025
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformerscited by 10
- 2021Few-shot Quality-Diversity Optimizationcited by 8
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structurescited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 5
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rulescited by 4
- 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Gamescited by 3
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2021The Impact of Visualizing Design Gradients for Human Designerscited by 1
12 most cited of 19 All 19 (JSON)
- 2026Procedural Generation of First Person Shooter Maps using Map-Elites28 May 2026
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games30 Apr 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2023The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games8 Nov 2023
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules18 Sep 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers27 Mar 2023
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures11 Oct 2022
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space11 Sep 2022
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
12 newest of 19 All 19 (JSON)