Transforming Exploratory Creativity with DeLeNoX
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Abstract (arXiv)
We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber's theory of creativity through the drive for compression progress.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 0 of its 33 references that are in the map. First posted on arXiv 22 Mar 2021.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 4; 2024: 0; 2025: 2.
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- 2021Unsupervised Behaviour Discovery with Quality-Diversity Optimisationcited by 30
- 2021Creativity and Machine Learning: A Surveycited by 21
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithmscited by 8
- 2021Discovering and Exploiting Sparse Rewards in a Learned Behavior Spacecited by 5
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 5
- 2022Seeding Diversity into AI Artcited by 4
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2023Leveraging Human Feedback to Evolve and Discover Novel Emergent Behaviors in Robot Swarmscited by 4
- 2022Discovering Unsupervised Behaviours from Full-State Trajectoriescited by 2
- 2023Exploring Behavior Discovery Methods for Heterogeneous Swarms of Limited-Capability Robotscited by 1
- 2025JSON-Bag: A generic game trajectory representationcited by 1
1 more
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2025JSON-Bag: A generic game trajectory representation1 Aug 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023Exploring Behavior Discovery Methods for Heterogeneous Swarms of Limited-Capability Robots25 Oct 2023
- 2023Leveraging Human Feedback to Evolve and Discover Novel Emergent Behaviors in Robot Swarms25 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Discovering Unsupervised Behaviours from Full-State Trajectories22 Nov 2022
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2022Seeding Diversity into AI Art2 May 2022
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms21 Apr 2022
- 2021Discovering and Exploiting Sparse Rewards in a Learned Behavior Space2 Nov 2021
- 2021Unsupervised Behaviour Discovery with Quality-Diversity Optimisation10 Jun 2021
1 more
- 2021Creativity and Machine Learning: A Survey6 Apr 2021
- 2021Unsupervised Behaviour Discovery with Quality-Diversity Optimisationcited by 30
- 2021Creativity and Machine Learning: A Surveycited by 21
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithmscited by 8
- 2021Discovering and Exploiting Sparse Rewards in a Learned Behavior Spacecited by 5
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 5
- 2022Seeding Diversity into AI Artcited by 4
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2023Leveraging Human Feedback to Evolve and Discover Novel Emergent Behaviors in Robot Swarmscited by 4
- 2022Discovering Unsupervised Behaviours from Full-State Trajectoriescited by 2
- 2023Exploring Behavior Discovery Methods for Heterogeneous Swarms of Limited-Capability Robotscited by 1
- 2025JSON-Bag: A generic game trajectory representationcited by 1
12 most cited of 13 All 13 (JSON)
- 2025JSON-Bag: A generic game trajectory representation1 Aug 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023Exploring Behavior Discovery Methods for Heterogeneous Swarms of Limited-Capability Robots25 Oct 2023
- 2023Leveraging Human Feedback to Evolve and Discover Novel Emergent Behaviors in Robot Swarms25 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Discovering Unsupervised Behaviours from Full-State Trajectories22 Nov 2022
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2022Seeding Diversity into AI Art2 May 2022
- 2022Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms21 Apr 2022
- 2021Discovering and Exploiting Sparse Rewards in a Learned Behavior Space2 Nov 2021
- 2021Unsupervised Behaviour Discovery with Quality-Diversity Optimisation10 Jun 2021
12 newest of 13 All 13 (JSON)