Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
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Abstract (arXiv)
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality and diversity of content. We introduce an evolutionary search-based approach for evolving level generators using novelty search to procedurally generate diverse levels in real time, without requiring training data or detailed domain-specific knowledge. We test our method on two domains, and our results show an order of magnitude speedup in generation time compared to existing methods while obtaining comparable metric scores. We further demonstrate the ability to generalise to arbitrary-sized levels without retraining.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Apr 2022.
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Citing papers per year: 2022: 1; 2023: 3; 2024: 1; 2025: 3.
8 papers.
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 64
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generationcited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2022Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizescited by 2
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Gamescited by 1
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learningcited by 0
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation5 Sep 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games4 Dec 2023
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Models12 Feb 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes29 Sep 2022