mlsanityData to 14 Oct 2026

10 Years of the PCG workshop: Past and Future Trends

arXiv 2104.11037 ↗First posted 21 Mar 2021cs.AI cs.MMcited by 6

Not on the map. Why?

Abstract (arXiv)

As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its first 10 years. This paper provides an overview of the workshop's activities and surveys the prevalent research topics emerging over the years.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 11 of its 112 references that are in the map. First posted on arXiv 21 Mar 2021.

Builds on

11 of 112 references.

References · 11

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
  3. 2016DeepBach: a Steerable Model for Bach Chorales Generationcited by 91
  4. 2016The VGLC: The Video Game Level Corpuscited by 41
  5. 2019The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 26
  6. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  7. 2019Autonomy, Authenticity, Authorship and Intention in computer generated artcited by 18
  8. 2018Generating Levels That Teach Mechanicscited by 9
  9. 2018Addressing the Fundamental Tension of PCGML with Discriminative Learningcited by 8
  10. 2016Toward Game Level Generation from Gameplay Videoscited by 6
  11. 2019Two-step Constructive Approaches for Dungeon Generationcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 3; 2025: 1; 2026: 1.

6 papers.