10 Years of the PCG workshop: Past and Future Trends
Not on the map. Why?
Abstract (arXiv)
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its first 10 years. This paper provides an overview of the workshop's activities and surveys the prevalent research topics emerging over the years.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 11 of its 112 references that are in the map. First posted on arXiv 21 Mar 2021.
Builds on
11 of 112 references.
References · 11
- 2017Attention Is All You Needcited by 60,361
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
- 2016DeepBach: a Steerable Model for Bach Chorales Generationcited by 91
- 2016The VGLC: The Video Game Level Corpuscited by 41
- 2019The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 26
- 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
- 2019Autonomy, Authenticity, Authorship and Intention in computer generated artcited by 18
- 2018Generating Levels That Teach Mechanicscited by 9
- 2018Addressing the Fundamental Tension of PCGML with Discriminative Learningcited by 8
- 2016Toward Game Level Generation from Gameplay Videoscited by 6
- 2019Two-step Constructive Approaches for Dungeon Generationcited by 2
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 3; 2025: 1; 2026: 1.
6 papers.
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
- 2021SuSketch: Surrogate Models of Gameplay as a Design Assistantcited by 6
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generationcited by 1
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation21 Jan 2026
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024
- 2021SuSketch: Surrogate Models of Gameplay as a Design Assistant22 Mar 2021