mlsanityData to 7 Oct 2026

Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

arXiv 1805.00728 ↗First posted 2 May 2018cs.AI cs.NEcited by 76

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Abstract (arXiv)

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit from such models, especially for games where there is a pre-existing corpus of levels to emulate. This paper trains a GAN to generate levels for Super Mario Bros using a level from the Video Game Level Corpus. The approach successfully generates a variety of levels similar to one in the original corpus, but is further improved by application of the Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Specifically, various fitness functions are used to discover levels within the latent space of the GAN that maximize desired properties. Simple static properties are optimized, such as a given distribution of tile types. Additionally, the champion A* agent from the 2009 Mario AI competition is used to assess whether a level is playable, and how many jumping actions are required to beat it. These fitness functions allow for the discovery of levels that exist within the space of examples designed by experts, and also guide the search towards levels that fulfill one or more specified objectives.

Key facts. Cited by 76 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 May 2018.

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Citing papers per year: 2021: 17; 2022: 19; 2023: 17; 2024: 10; 2025: 9; 2026: 4.

76 papers.

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  1. 2021Differentiable Quality Diversitycited by 71
  2. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  3. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  4. 2021Learning Controllable Content Generatorscited by 40
  5. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  6. 2021On the Importance of Environments in Human-Robot Coordinationcited by 37
  7. 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
  8. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  9. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  10. 2021Creativity and Machine Learning: A Surveycited by 21
  11. 2023ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Designcited by 20
  12. 2022Learning Controllable 3D Level Generatorscited by 19
38 more
  1. 2023Multi-Robot Coordination and Layout Design for Automated Warehousingcited by 17
  2. 2021Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networkscited by 14
  3. 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
  4. 2022Path of Destruction: Learning an Iterative Level Generator Using a Small Datasetcited by 14
  5. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  6. 2023The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddingscited by 14
  7. 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
  8. 2023On Deep Generative Models for Approximation and Estimation of Distributions on Manifoldscited by 12
  9. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
  10. 2021Dungeon and Platformer Level Blending and Generation using Conditional VAEscited by 10
  11. 2022COIL: Constrained Optimization in Learned Latent Space: Learning Representations for Valid Solutionscited by 10
  12. 2022Mutation Models: Learning to Generate Levels by Imitating Evolutioncited by 9
  13. 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
  14. 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
  15. 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
  16. 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
  17. 2021Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolutioncited by 6
  18. 2022Learning Synthetic Environments and Reward Networks for Reinforcement Learningcited by 6
  19. 2023Towards Mode Balancing of Generative Models via Diversity Weightscited by 6
  20. 2022Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometrycited by 5
  21. 2024Measuring Diversity of Game Scenarioscited by 5
  22. 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 5
  23. 2021Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variationscited by 4
  24. 2022Gen'eLive! Generating Rhythm Actions in Love Live!cited by 4
  25. 2023Evolving Flying Machines in Minecraft Using Quality Diversitycited by 4
  26. 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
  27. 2021Evolving GAN Formulations for Higher Quality Image Synthesiscited by 3
  28. 2021Fast Game Content Adaptation Through Bayesian-based Player Modellingcited by 3
  29. 2023Procedural content generation of puzzle games using conditional generative adversarial networkscited by 3
  30. 2024Semantic Loss Functions for Neuro-Symbolic Structured Predictioncited by 3
  31. 2025Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularizationcited by 3
  32. 2021GradFreeBits: Gradient Free Bit Allocation for Dynamic Low Precision Neural Networkscited by 2
  33. 2021Adapting Procedural Content Generation to Player Personas Through Evolutioncited by 2
  34. 2022Generating Game Levels of Diverse Behaviour Engagementcited by 2
  35. 2022Online Game Level Generation from Musiccited by 2
  36. 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
  37. 2023Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Gamescited by 2
  38. 2023Using a Variational Autoencoder to Learn Valid Search Spaces of Safely Monitored Autonomous Robots for Last-Mile Deliverycited by 2

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