Toward Game Level Generation from Gameplay Videos
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Abstract (arXiv)
Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design knowledge can be used to generate sections of game levels. Our approach involves parsing video of people playing a game to detect the appearance of patterns of sprites and utilizing machine learning to build a probabilistic model of sprite placement. We show how rich game design information can be automatically parsed from gameplay videos and represented as a set of generative probabilistic models. We use Super Mario Bros. as a proof of concept. We evaluate our approach on a measure of playability and stylistic similarity to the original levels as represented in the gameplay videos.
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). First posted on arXiv 23 Feb 2016.
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Citing papers per year: 2021: 5; 2022: 0; 2023: 0; 2024: 0; 2025: 1.
6 papers.
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 202110 Years of the PCG workshop: Past and Future Trendscited by 6
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMscited by 3
- 2021Level generation and style enhancement -- deep learning for game development overviewcited by 1
- 2021Ensemble Learning For Mega Man Level Generationcited by 1
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2021Generating Lode Runner Levels by Learning Player Paths with LSTMs27 Jul 2021
- 2021Ensemble Learning For Mega Man Level Generation27 Jul 2021
- 2021Level generation and style enhancement -- deep learning for game development overview15 Jul 2021
- 2021Contrastive Learning of Generalized Game Representations18 Jun 2021
- 202110 Years of the PCG workshop: Past and Future Trends21 Mar 2021