mlsanityData to 7 Oct 2026

Artificial Intelligence for Prosthetics - challenge solutions

arXiv 1902.02441 ↗First posted 7 Feb 2019cs.LG cs.RO stat.MLcited by 12

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Abstract (arXiv)

In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a given time-varying velocity vector. Top participants were invited to describe their algorithms. In this work, we describe the challenge and present thirteen solutions that used deep reinforcement learning approaches. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each team implemented different modifications of the known algorithms by, for example, dividing the task into subtasks, learning low-level control, or by incorporating expert knowledge and using imitation learning.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2019.

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Citing papers per year: 2021: 1; 2022: 3; 2023: 3; 2024: 3; 2025: 2.

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  1. 2019Transfer Learning for Prosthetics Using Imitation Learning
  2. 2026Simulation of Adaptive Running with Flexible Sports Prosthesis using Reinforcement Learning of Hybrid-link System ↗
  3. 2026How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026 ↗
  4. 2023Generative Adversarial Neuroevolution for Control Behaviour Imitation
  5. 2025An Introduction to Deep Reinforcement and Imitation Learning
  6. 2021Learning from Demonstrations for Autonomous Soft-tissue Retraction
  7. 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation
  8. 2024Whole-body Humanoid Robot Locomotion with Human Reference