Artificial Intelligence for Prosthetics - challenge solutions
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Abstract (arXiv)
In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a given time-varying velocity vector. Top participants were invited to describe their algorithms. In this work, we describe the challenge and present thirteen solutions that used deep reinforcement learning approaches. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each team implemented different modifications of the known algorithms by, for example, dividing the task into subtasks, learning low-level control, or by incorporating expert knowledge and using imitation learning.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2019.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 3; 2024: 3; 2025: 2.
12 papers.
- 2021Learning to run a Power Network Challenge: a Retrospective Analysiscited by 52
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
- 2023Latent Exploration for Reinforcement Learningcited by 21
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systemscited by 12
- 2022Generative GaitNetcited by 11
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotioncited by 7
- 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Taskscited by 5
- 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policycited by 2
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controllercited by 1
- 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotioncited by 1
- 2024Real-Time Forecasting of Pathological Gait via IMU Navigation: A Few-Shot and Generative Learning Framework for Wearable Devicescited by 0
- 2025Arnold: A multi-task, multi-embodiment muscle transformer policy25 Aug 2025
- 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion18 Mar 2025
- 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion16 Jul 2024
- 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems16 Jul 2024
- 2024Real-Time Forecasting of Pathological Gait via IMU Navigation: A Few-Shot and Generative Learning Framework for Wearable Devices9 May 2024
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controller8 Aug 2023
- 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions7 Jun 2023
- 2023Latent Exploration for Reinforcement Learning31 May 2023
- 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks8 Jul 2022
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems30 May 2022
- 2022Generative GaitNet28 Jan 2022
- 2021Learning to run a Power Network Challenge: a Retrospective Analysis2 Mar 2021
Similar, not cited
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- 2019Transfer Learning for Prosthetics Using Imitation Learning
- 2026Simulation of Adaptive Running with Flexible Sports Prosthesis using Reinforcement Learning of Hybrid-link System ↗
- 2026How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026 ↗
- 2023Generative Adversarial Neuroevolution for Control Behaviour Imitation
- 2025An Introduction to Deep Reinforcement and Imitation Learning
- 2021Learning from Demonstrations for Autonomous Soft-tissue Retraction
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation
- 2024Whole-body Humanoid Robot Locomotion with Human Reference