mlsanityData to 14 Oct 2026

Off-policy Reinforcement Learning with Model-based Exploration Augmentation

arXiv 2510.25529 ↗First posted 29 Oct 2025cs.AIcited by 3

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Exploration is fundamental to reinforcement learning (RL), as it determines how effectively an agent discovers and exploits the underlying structure of its environment to achieve optimal performance. Existing exploration methods generally fall into two categories: active exploration and passive exploration. The former introduces stochasticity into the policy but struggles in high-dimensional environments, while the latter adaptively prioritizes transitions in the replay buffer to enhance exploration, yet remains constrained by limited sample diversity. To address the limitation in passive exploration, we propose Modelic Generative Exploration (MoGE), which augments exploration through the generation of under-explored critical states and synthesis of dynamics-consistent experiences through transition models. MoGE is composed of two components: (1) a diffusion-based generator that synthesizes critical states under the guidance of a utility function evaluating each state's potential influence on policy exploration, and (2) a one-step imagination world model for constructing critical transitions based on the critical states for agent learning. Our method adopts a modular formulation that aligns with the principles of off-policy learning, allowing seamless integration with existing algorithms to improve exploration without altering their core structures. Empirical results on OpenAI Gym and DeepMind Control Suite reveal that MoGE effectively bridges exploration and policy learning, leading to remarkable gains in both sample efficiency and performance across complex control tasks.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 60 of its 73 references that are in the map. First posted on arXiv 29 Oct 2025.

Builds on

60 of 73 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization16 Dec
  2. 2024Prioritized Generative Replay23 Oct
  3. 2024SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning13 Oct
  4. 2024Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control25 May

Other references · 56

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  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
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  10. 2015Continuous control with deep reinforcement learningcited by 3,407
  11. 2015Trust Region Policy Optimizationcited by 2,580
  12. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
38 more
  1. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  2. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
  3. 2018World Modelscited by 1,513
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  8. 2015Prioritized Experience Replaycited by 1,099
  9. 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
  10. 2020Mastering Atari with Discrete World Modelscited by 1,007
  11. 2018Exploration by Random Network Distillationcited by 993
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  13. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
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  27. 2021Dropout Q-Functions for Doubly Efficient Reinforcement Learningcited by 114
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  38. 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 22

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2022Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling
  2. 2022Model Generation with Provable Coverability for Offline Reinforcement Learning
  3. 2020MOPO: Model-based Offline Policy Optimization
  4. 2024Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic Perspective
  5. 2025Offline Reinforcement Learning with Generative Trajectory Policies
  6. 2024Explore-Go: Leveraging Exploration for Generalisation in Deep Reinforcement Learning
  7. 2026Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning
  8. 2025Training Diffusion Policies via Prior-Mapping Co-Evolution