A VR System for Immersive Teleoperation and Live Exploration with a Mobile Robot
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Abstract (arXiv)
Applications like disaster management and industrial inspection often require experts to enter contaminated places. To circumvent the need for physical presence, it is desirable to generate a fully immersive individual live teleoperation experience. However, standard video-based approaches suffer from a limited degree of immersion and situation awareness due to the restriction to the camera view, which impacts the navigation. In this paper, we present a novel VR-based practical system for immersive robot teleoperation and scene exploration. While being operated through the scene, a robot captures RGB-D data that is streamed to a SLAM-based live multi-client telepresence system. Here, a global 3D model of the already captured scene parts is reconstructed and streamed to the individual remote user clients where the rendering for e.g. head-mounted display devices (HMDs) is performed. We introduce a novel lightweight robot client component which transmits robot-specific data and enables a quick integration into existing robotic systems. This way, in contrast to first-person exploration systems, the operators can explore and navigate in the remote site completely independent of the current position and view of the capturing robot, complementing traditional input devices for teleoperation. We provide a proof-of-concept implementation and demonstrate the capabilities as well as the performance of our system regarding interactive object measurements and bandwidth-efficient data streaming and visualization. Furthermore, we show its benefits over purely video-based teleoperation in a user study revealing a higher degree of situation awareness and a more precise navigation in challenging environments.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Aug 2019.
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Citing papers per year: 2022: 4; 2023: 1; 2024: 2; 2025: 2; 2026: 1.
10 papers.
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
- 2025How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learningcited by 11
- 2022Generative Adversarial Super-Resolution at the Edge with Knowledge Distillationcited by 9
- 2023Interactive Navigation in Environments with Traversable Obstacles Using Large Language and Vision-Language Modelscited by 8
- 2022Virtual, Augmented, and Mixed Reality for Human-Robot Interaction: A Survey and Virtual Design Element Taxonomycited by 5
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Renderingcited by 3
- 2022Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environmentscited by 0
- 2022A Review of Scene Representations for Robot Manipulatorscited by 0
- 2024Effective Virtual Reality Teleoperation of an Upper-body Humanoid with Modified Task Jacobians and Relaxed Barrier Functions for Self-Collision Avoidancecited by 0
- 2026Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teamingcited by 0
- 2026Extended Reality as a Mediation Layer for Situated Human Control in Human-Robot Teaming27 Jul 2026
- 2025STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering28 May 2025
- 2025How to Train Your Robots? The Impact of Demonstration Modality on Imitation Learning10 Mar 2025
- 2024Effective Virtual Reality Teleoperation of an Upper-body Humanoid with Modified Task Jacobians and Relaxed Barrier Functions for Self-Collision Avoidance12 Nov 2024
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length12 Sep 2024
- 2023Interactive Navigation in Environments with Traversable Obstacles Using Large Language and Vision-Language Models13 Oct 2023
- 2022A Review of Scene Representations for Robot Manipulators22 Dec 2022
- 2022Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments25 Nov 2022
- 2022Generative Adversarial Super-Resolution at the Edge with Knowledge Distillation7 Sep 2022
- 2022Virtual, Augmented, and Mixed Reality for Human-Robot Interaction: A Survey and Virtual Design Element Taxonomy23 Feb 2022