Boardwalk: Towards a Framework for Creating Board Games with LLMs
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Abstract (arXiv)
Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 10 of its 14 references that are in the map. First posted on arXiv 22 Aug 2025.
Builds on
10 of 14 references.
References · 10
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2024A Survey on Large Language Models for Code Generationcited by 658
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 64
- 2024A Performance Study of LLM-Generated Code on Leetcodecited by 49
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2024Game Generation via Large Language Modelscited by 25
- 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
- 2023Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AIcited by 21
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.