mlsanityData to 14 Oct 2026

Connecting the Dots: Evaluating Abstract Reasoning Capabilities of LLMs Using the New York Times Connections Word Game

arXiv 2406.11012 ↗First posted 16 Jun 2024cs.CL cs.AIcited by 3

On the map: LLM reasoning → Reasoning for agents, planning and code

Abstract (arXiv)

The New York Times Connections game has emerged as a popular and challenging pursuit for word puzzle enthusiasts. We collect 438 Connections games to evaluate the performance of state-of-the-art large language models (LLMs) against expert and novice human players. Our results show that even the best performing LLM, Claude 3.5 Sonnet, which has otherwise shown impressive reasoning abilities on a wide variety of benchmarks, can only fully solve 18% of the games. Novice and expert players perform better than Claude 3.5 Sonnet, with expert human players significantly outperforming it. We create a taxonomy of the knowledge types required to successfully cluster and categorize words in the Connections game. We find that while LLMs perform relatively well on categorizing words based on semantic relations they struggle with other types of knowledge such as Encyclopedic Knowledge, Multiword Expressions or knowledge that combines both Word Form and Meaning. Our results establish the New York Times Connections game as a challenging benchmark for evaluating abstract reasoning capabilities in AI systems.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 14 of its 43 references that are in the map. First posted on arXiv 16 Jun 2024.

Builds on

14 of 43 references.

References · 14

  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  2. 2023Gemini: A Family of Highly Capable Multimodal Modelscited by 872
  3. 2019On the Measure of Intelligencecited by 144
  4. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 125
  5. 2024How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environmentscited by 67
  6. 2023GameGPT: Multi-agent Collaborative Framework for Game Developmentcited by 43
  7. 2020The Chess Transformer: Mastering Play using Generative Language Modelscited by 37
  8. 2023GameEval: Evaluating LLMs on Conversational Gamescited by 37
  9. 2021Fast and flexible: Human program induction in abstract reasoning taskscited by 33
  10. 2024Game Generation via Large Language Modelscited by 25
  11. 2021Modeling Worlds in Textcited by 11
  12. 2024Missed Connections: Lateral Thinking Puzzles for Large Language Modelscited by 9
2 more
  1. 2023Solving and Generating NPR Sunday Puzzles with Large Language Modelscited by 7
  2. 2020A Unified Feature Representation for Lexical Connotationscited by 6

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Cited by year

Citing papers per year: 2024: 1; 2025: 2.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game
  2. 2024NYT-Connections: A Deceptively Simple Text Classification Task that Stumps System-1 Thinkers
  3. 2024Puzzle Solving using Reasoning of Large Language Models: A Survey
  4. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  5. 2024GameArena: Evaluating LLM Reasoning through Live Computer Games
  6. 2026The Metanym Game: An LLM Benchmark Without Ground Truth That Rises With the Models It Measures
  7. 2026The Token Games: Evaluating Language Model Reasoning with Puzzle Duels
  8. 2025Do You Get the Hint? Benchmarking LLMs on the Board Game Concept