A Controllable Co-Creative Agent for Game System Design
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Abstract (arXiv)
Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically limited to specific genres, rules, or games, limiting the creativity of the designer. We seek to model games abstractly enough to apply to any genre, focusing on designing game systems and mechanics, and create a controllable, co-creative agent that can collaborate on these designs. We present a model of games using state-machine-like components and resource flows, a set of controllable metrics, a design evaluator simulating playthroughs with these metrics, and an evolutionary design balancer and generator. We find this system to be both able to express a wide range of games and able to be human-controllable for future co-creative applications.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 3 of its 16 references that are in the map. First posted on arXiv 4 Aug 2023.
Builds on
3 of 16 references.
References · 3
Built on by
Citing papers per year: 2024: 2.
2 papers.
- 2024Game Generation via Large Language Modelscited by 25
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024Game Generation via Large Language Models11 Apr 2024