mlsanityData to 7 Oct 2026

GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction

arXiv 2504.03129 ↗First posted 4 Apr 2025cs.RO cs.AI cs.CVcited by 2

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Abstract (arXiv)

Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment Anything (SAM) offer strong performance in 2D image segmentation. These advances do not translate directly to performance in the physical 3D world, where they often over-segment objects and fail to produce consistent mask correspondences across views. In this paper, we present GraphSeg, a framework for generating consistent 3D object segmentations from a sparse set of 2D images of the environment without any depth information. GraphSeg adds edges to graphs and constructs dual correspondence graphs: one from 2D pixel-level similarities and one from inferred 3D structure. We formulate segmentation as a problem of edge addition, then subsequent graph contraction, which merges multiple 2D masks into unified object-level segmentations. We can then leverage 3D foundation models to produce segmented 3D representations. GraphSeg achieves robust segmentation with significantly fewer images and greater accuracy than prior methods. We demonstrate state-of-the-art performance on tabletop scenes and show that GraphSeg enables improved performance on downstream robotic manipulation tasks. Code available at https://github.com/tomtang502/graphseg.git.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 31 of its 47 references that are in the map. First posted on arXiv 4 Apr 2025.

Builds on

31 of 47 references.

References · 31

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2016The Cityscapes Dataset for Semantic Urban Scene Understandingcited by 4,427
  5. 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
  6. 2016DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFscited by 3,239
  7. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  8. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  9. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  10. 2015SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentationcited by 1,483
  11. 2022DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detectioncited by 1,306
  12. 2016COCO-Stuff: Thing and Stuff Classes in Contextcited by 858
19 more
  1. 2018Panoptic Segmentationcited by 796
  2. 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 299
  3. 2023RoMa: Robust Dense Feature Matchingcited by 296
  4. 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 288
  5. 2022SoftGroup for 3D Instance Segmentation on Point Cloudscited by 197
  6. 2022PointCLIP V2: Prompting CLIP and GPT for Powerful 3D Open-world Learningcited by 186
  7. 2020OccuSeg: Occupancy-aware 3D Instance Segmentationcited by 177
  8. 2023SAM3D: Segment Anything in 3D Scenescited by 155
  9. 2023Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidancecited by 123
  10. 2017Grasp Pose Detection in Point Cloudscited by 107
  11. 2021Bidirectional Projection Network for Cross Dimension Scene Understandingcited by 95
  12. 2022High-Quality Entity Segmentationcited by 93
  13. 2023OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D Datacited by 81
  14. 2024MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentationcited by 56
  15. 2024Point-SAM: Promptable 3D Segmentation Model for Point Cloudscited by 49
  16. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  17. 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
  18. 2023Instructing Robots by Sketching: Learning from Demonstration via Probabilistic Diagrammatic Teachingcited by 14
  19. 2024V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenescited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.