GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction
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Abstract (arXiv)
Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment Anything (SAM) offer strong performance in 2D image segmentation. These advances do not translate directly to performance in the physical 3D world, where they often over-segment objects and fail to produce consistent mask correspondences across views. In this paper, we present GraphSeg, a framework for generating consistent 3D object segmentations from a sparse set of 2D images of the environment without any depth information. GraphSeg adds edges to graphs and constructs dual correspondence graphs: one from 2D pixel-level similarities and one from inferred 3D structure. We formulate segmentation as a problem of edge addition, then subsequent graph contraction, which merges multiple 2D masks into unified object-level segmentations. We can then leverage 3D foundation models to produce segmented 3D representations. GraphSeg achieves robust segmentation with significantly fewer images and greater accuracy than prior methods. We demonstrate state-of-the-art performance on tabletop scenes and show that GraphSeg enables improved performance on downstream robotic manipulation tasks. Code available at https://github.com/tomtang502/graphseg.git.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 31 of its 47 references that are in the map. First posted on arXiv 4 Apr 2025.
Builds on
31 of 47 references.
References · 31
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- 2023Segment Anythingcited by 8,158
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- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
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19 more
- 2018Panoptic Segmentationcited by 796
- 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 299
- 2023RoMa: Robust Dense Feature Matchingcited by 296
- 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 288
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- 2022PointCLIP V2: Prompting CLIP and GPT for Powerful 3D Open-world Learningcited by 186
- 2020OccuSeg: Occupancy-aware 3D Instance Segmentationcited by 177
- 2023SAM3D: Segment Anything in 3D Scenescited by 155
- 2023Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidancecited by 123
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- 2023OVIR-3D: Open-Vocabulary 3D Instance Retrieval Without Training on 3D Datacited by 81
- 2024MaskClustering: View Consensus based Mask Graph Clustering for Open-Vocabulary 3D Instance Segmentationcited by 56
- 2024Point-SAM: Promptable 3D Segmentation Model for Point Cloudscited by 49
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2023Instructing Robots by Sketching: Learning from Demonstration via Probabilistic Diagrammatic Teachingcited by 14
- 2024V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenescited by 9
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.