Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models
On the map: Diffusion models → Inverse problems and image restoration
Abstract (arXiv)
This paper tackles the problem of generating representations of underwater 3D terrain. Off-the-shelf generative models, trained on Internet-scale data but not on specialized underwater images, exhibit downgraded realism, as images of the seafloor are relatively uncommon. To this end, we introduce DreamSea, a generative model to generate hyper-realistic underwater scenes. DreamSea is trained on real-world image databases collected from underwater robot surveys. Images from these surveys contain massive real seafloor observations and covering large areas, but are prone to noise and artifacts from the real world. We extract 3D geometry and semantics from the data with visual foundation models, and train a diffusion model that generates realistic seafloor images in RGBD channels, conditioned on novel fractal distribution-based latent embeddings. We then fuse the generated images into a 3D map, building a 3DGS model supervised by 2D diffusion priors which allows photorealistic novel view rendering. DreamSea is rigorously evaluated, demonstrating the ability to robustly generate large-scale underwater scenes that are consistent, diverse, and photorealistic. Our work drives impact in multiple domains, spanning filming, gaming, and robot simulation.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Inverse problems and image restoration, one of 14 directions in Diffusion models. Builds on 28 of its 40 references that are in the map. First posted on arXiv 9 Mar 2025.
Builds on
28 of 40 references.
References · 28
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16 more
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2024Autoregressive Image Generation without Vector Quantizationcited by 651
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2022Kubric: A scalable dataset generatorcited by 381
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2023Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagerycited by 19
- 2023UNav-Sim: A Visually Realistic Underwater Robotics Simulator and Synthetic Data-generation Frameworkcited by 17
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 16
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splattingcited by 10
- 2024TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater Vehiclecited by 7
- 2025Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Videocited by 6
- 2024PhotoReg: Photometrically Registering 3D Gaussian Splatting Modelscited by 5
- 2021Learning Cross-Scale Visual Representations for Real-Time Image Geo-Localizationcited by 4
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026WaterGen: Decoupling Scene and Medium in Underwater Image Generation
- 2023Atlantis: Enabling Underwater Depth Estimation with Stable Diffusion
- 2025Single-Step Latent Diffusion for Underwater Image Restoration
- 2026Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion
- 2024UnDIVE: Generalized Underwater Video Enhancement Using Generative Priors
- 2026Wat3R: Underwater 3D Geometry Learning without Annotations
- 2025NAUTILUS: A Large Multimodal Model for Underwater Scene Understanding
- 2023Persistent Nature: A Generative Model of Unbounded 3D Worlds