SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
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Abstract (arXiv)
Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 14 of its 35 references that are in the map. First posted on arXiv 8 Oct 2024.
Builds on
14 of 35 references.
References · 14
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2021Geometric Fabrics: Generalizing Classical Mechanics to Capture the Physics of Behaviorcited by 17
- 2021Parallelised Diffeomorphic Sampling-based Motion Planningcited by 16
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenescited by 9
2 more
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Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025GenDoP: Auto-regressive Camera Trajectory Generation as a Director of Photographycited by 18
- 2025Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fieldscited by 13
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fieldscited by 13
- 2026ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creationcited by 7
- 2025AnimateScene: Camera-controllable Animation in Any Scenecited by 3
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Modelscited by 2
- 2026FF3R: Feedforward Feature 3D Reconstruction from Unconstrained viewscited by 2
- 2026CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agentscited by 1
- 2026CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labelscited by 0
- 2026OmniCam: Omni-Camera Trajectory Generation via Geometry-Grounded Pose Token Learningcited by 0
- 2026OmniCam: Omni-Camera Trajectory Generation via Geometry-Grounded Pose Token Learning7 Oct 2026
- 2026CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels31 Aug 2026
- 2026CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents29 Jul 2026
- 2026FF3R: Feedforward Feature 3D Reconstruction from Unconstrained views10 Apr 2026
- 2026ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation12 Mar 2026
- 2025AnimateScene: Camera-controllable Animation in Any Scene8 Aug 2025
- 2025SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields11 Jun 2025
- 2025GenDoP: Auto-regressive Camera Trajectory Generation as a Director of Photography9 Apr 2025
- 2025Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields26 Mar 2025
- 2025Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models9 Mar 2025