mlsanityData to 7 Oct 2026

SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting

arXiv 2410.06014 ↗First posted 8 Oct 2024cs.RO cs.AI cs.CVcited by 10

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Abstract (arXiv)

Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 14 of its 35 references that are in the map. First posted on arXiv 8 Oct 2024.

Builds on

14 of 35 references.

References · 14

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2023LERF: Language Embedded Radiance Fieldscited by 538
  6. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  7. 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
  8. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  9. 2021Geometric Fabrics: Generalizing Classical Mechanics to Capture the Physics of Behaviorcited by 17
  10. 2021Parallelised Diffeomorphic Sampling-based Motion Planningcited by 16
  11. 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
  12. 2024V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenescited by 9
2 more
  1. 2019Kernel Trajectory Maps for Multi-Modal Probabilistic Motion Predictioncited by 5
  2. 2023Directly Optimizing IoU for Bounding Box Localizationcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 5.

10 papers.