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Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting

arXiv 2606.11841 ↗First posted 10 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pseudo ground-truth (pseudo-GT) images as supervision targets when paired normal-light references are unavailable. Existing pseudo-GT methods apply a uniform linear gain to all pixels, which clips bright regions while providing insufficient enhancement in dark regions, limiting reconstruction quality. We observe that nonlinear tone mappings, long established in 2D low-light enhancement, have not been explored for pseudo-GT generation in 3D reconstruction. Accordingly, we propose a scene-adaptive nonlinear tone-curve framework that replaces linear pseudo-GT with nonlinear alternatives. The framework introduces percentile-based normalisation for scene-agnostic curve application, a scene-adaptive offset for automatic black-level adjustment, and two complementary curves: Adaptive SoftExp (ASE), a bounded exponential curve, and Adaptive Poly3 (AP3), a data-driven cubic polynomial. The module changes only the pseudo-GT computation and leaves the 3DGS backbone unchanged. Experiments on three benchmarks covering 21 scenes show that both curves consistently outperform the linear baseline with PSNR improvements up to +4.34 dB on LOM and +3.25 dB on RealX3D. Both curves achieve similar performance despite their different mathematical forms, suggesting the improvement is curve-agnostic. Code is available at https://github.com/lvmingzhe/adaptiveToneCurve

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 49 references that are in the map. First posted on arXiv 10 Jun 2026.

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26 of 49 references.

References · 26

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  5. 2018Deep Retinex Decomposition for Low-Light Enhancementcited by 723
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  7. 2020Zero-Reference Deep Curve Estimation for Low-Light Image Enhancementcited by 542
  8. 2019EnlightenGAN: Deep Light Enhancement without Paired Supervisioncited by 466
  9. 2019Kindling the Darkness: A Practical Low-light Image Enhancercited by 355
  10. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  11. 2020Learning Enriched Features for Real Image Restoration and Enhancementcited by 312
  12. 2021Learning to Enhance Low-Light Image via Zero-Reference Deep Curve Estimationcited by 192
14 more
  1. 2022Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Methodcited by 174
  2. 2022You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correctioncited by 81
  3. 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
  4. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  5. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  6. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  7. 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 21
  8. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  9. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  10. 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
  11. 2024LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenescited by 16
  12. 2025LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environmentcited by 6
  13. 2024Bright-NeRF:Brightening Neural Radiance Field with Color Restoration from Low-light Raw Imagescited by 3
  14. 2026Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decouplingcited by 1

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