mlsanityData to 7 Oct 2026

View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs

arXiv 2512.09215 ↗First posted 10 Dec 2025cs.CVcited by 3

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing, typically as composite inputs such as specified view renderings or video sequences with overlaid object markers. However, this VLM + SI paradigm yields entangled visual representations that compel the VLM to process entire cluttered cues, making it hard to exploit spatial semantic relationships effectively. In this work, we propose a new VLM x SI paradigm that externalizes the 3D SI into a form enabling the VLM to incrementally retrieve only what it needs during reasoning. We instantiate this paradigm with a novel View-on-Graph (VoG) method, which organizes the scene into a multi-modal, multi-layer scene graph and allows the VLM to operate as an active agent that selectively accesses necessary cues as it traverses the scene. This design offers two intrinsic advantages: (i) by structuring 3D context into a spatially and semantically coherent scene graph rather than confounding the VLM with densely entangled visual inputs, it lowers the VLM's reasoning difficulty; and (ii) by actively exploring and reasoning over the scene graph, it naturally produces transparent, step-by-step traces for interpretable 3DVG. Extensive experiments show that VoG achieves state-of-the-art zero-shot performance, establishing structured scene exploration as a promising strategy for advancing zero-shot 3DVG.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 9 of its 50 references that are in the map. First posted on arXiv 10 Dec 2025.

Builds on

9 of 50 references.

References · 9

  1. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  2. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  3. 2022Mask3D: Mask Transformer for 3D Semantic Instance Segmentationcited by 299
  4. 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 289
  5. 2023Think-on-Graph: Deep and Responsible Reasoning of Large Language Model on Knowledge Graphcited by 235
  6. 2025GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Modelscited by 106
  7. 2024Intent3D: 3D Object Detection in RGB-D Scans Based on Human Intentioncited by 16
  8. 2023RayDF: Neural Ray-surface Distance Fields with Multi-view Consistencycited by 12
  9. 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigationcited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
  2. 2026Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding
  3. 2025Zero-Shot 3D Visual Grounding from Vision-Language Models
  4. 2025SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding
  5. 2025ZING-3D: Zero-shot Incremental 3D Scene Graphs via Vision-Language Models
  6. 2026GuideGround: VLM-guided Semantic Understanding and Viewpoint-aware Reasoning for 3D Visual Grounding
  7. 2025OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding
  8. 2025SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Grounding