mlsanityData to 14 Oct 2026

Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?

arXiv 2403.06092 ↗First posted 10 Mar 2024cs.CVcited by 15

Not on the map. Why?

Abstract (arXiv)

Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure, however, when fewer known views are given (i.e., few-shot view synthesis), the model is prone to overfit the given views. To handle this issue, previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast, in this paper, we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue, but at the cost of missing details, we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e., location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts, we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement, it is surprisingly effective as it boosts the PSNR of the baseline from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 42 of its 54 references that are in the map. First posted on arXiv 10 Mar 2024.

Builds on

42 of 54 references.

References · 42

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  10. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  11. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  12. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
30 more
  1. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  2. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  3. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  4. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  5. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  6. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  7. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  8. 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Priorcited by 343
  9. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  10. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  11. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  12. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
  13. 2022SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstructioncited by 216
  14. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  15. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  16. 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
  17. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  18. 2023Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstructioncited by 180
  19. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  20. 2022NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Viewscited by 148
  21. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  22. 2022Vision Transformer for NeRF-Based View Synthesis from a Single Input Imagecited by 104
  23. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  24. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  25. 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40
  26. 2023PET-NeuS: Positional Encoding Tri-Planes for Neural Surfacescited by 37
  27. 2023FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesiscited by 29
  28. 2022Generalizable Neural Radiance Fields for Novel View Synthesis with Transformercited by 21
  29. 2023VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalizationcited by 15
  30. 2022PANeRF: Pseudo-view Augmentation for Improved Neural Radiance Fields Based on Few-shot Inputscited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 7; 2026: 2.

15 papers.

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