SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence
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Abstract (arXiv)
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however, comes with significant technical challenges. All approaches proposed so far are extremely demanding on input and output devices, compute resources and transmission bandwidth, and they do not reach the level of immediacy required for applications such as remote collaboration. Here, we introduce what we believe is the first practical client-server system for real-time capture and many-user exploration of static 3D scenes. Our system is based on the observation that interactive frame rates are sufficient for capturing and reconstruction, and real-time performance is only required on the client site to achieve lag-free view updates when rendering the 3D model. Starting from this insight, we extend previous voxel block hashing frameworks by overcoming internal dependencies and introducing, to the best of our knowledge, the first thread-safe GPU hash map data structure that is robust under massively concurrent retrieval, insertion and removal of entries on a thread level. We further propose a novel transmission scheme for volume data that is specifically targeted to Marching Cubes geometry reconstruction and enables a 90% reduction in bandwidth between server and exploration clients. The resulting system poses very moderate requirements on network bandwidth, latency and client-side computation, which enables it to rely entirely on consumer-grade hardware, including mobile devices. We demonstrate that our technique achieves state-of-the-art representation accuracy while providing, for any number of clients, an immersive and fluid lag-free viewing experience even during network outages.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 May 2018.
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Citing papers per year: 2022: 2; 2023: 3; 2024: 3.
8 papers.
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstructioncited by 18
- 2023Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Gridscited by 8
- 2023TextANIMAR: Text-based 3D Animal Fine-Grained Retrievalcited by 4
- 2022Mutual Scene Synthesis for Mixed Reality Telepresencecited by 3
- 2023SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrievalcited by 3
- 2024TeleOR: Real-time Telemedicine System for Full-Scene Operating Roomcited by 2
- 2022Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environmentscited by 0
- 2024DeformStream: Deformation-based Adaptive Volumetric Video Streamingcited by 0
- 2024DeformStream: Deformation-based Adaptive Volumetric Video Streaming25 Sep 2024
- 2024TeleOR: Real-time Telemedicine System for Full-Scene Operating Room29 Jul 2024
- 2024MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction6 Feb 2024
- 2023Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Grids22 May 2023
- 2023TextANIMAR: Text-based 3D Animal Fine-Grained Retrieval12 Apr 2023
- 2023SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval12 Apr 2023
- 2022Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments25 Nov 2022
- 2022Mutual Scene Synthesis for Mixed Reality Telepresence1 Apr 2022